Activision turned off CoD skill matchmaking; fans furious
Jul 30, 2024 8:56 AMActivision recently conducted an experiment in Call of Duty: Modern Warfare 3 to gauge the impact of reducing skill-based matchmaking (SBMM). Despite frequent complaints that SBMM negatively affects player experience, the study revealed that deprioritizing skill in matchmaking led to significant player drop-off. Primarily, lower-skilled players were less likely to return, while higher-skilled players remained, causing a detrimental shift. The experiment showed that while top-tier players might benefit temporarily, the overall player base would diminish, ultimately harming the game's longevity. Activision faced criticism, with players arguing for alternative matchmaking systems, but the company remains committed to balancing player engagement across all skill levels.
Why did Activision decide to experiment with skill-based matchmaking in Call of Duty: Modern Warfare 3?nActivision aimed to understand the true impact of SBMM on player retention and overall game experience. By conducting the experiment, they sought to balance the game better and ensure that both lower-skilled and higher-skilled players could enjoy matches, thus improving player retention.
Call of Duty: Modern Warfare 3, developed by Sledgehammer Games, was released on November 10, 2023, for PlayStation 5, PC, and Xbox Series X|S. The game continues the iconic franchise's tradition of offering fast-paced, competitive multiplayer modes, and persistent debates around skill-based matchmaking reflect its passionate community's struggle for a balanced and enjoyable experience.
Jordan Keats
Jordan Keats is a former professional gamer turned journalist, whose competitive background gives them a unique perspective on esports and multiplayer games. Jordan's expertise in strategy and game mechanics is unmatched, offering readers a deeper understing.
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Man, it’s wild seeing Activision’s experiment with less SBMM backfire. Balancing a game to keep both casual and hardcore players happy is a tough gig, but clearly, leveling the field just ain’t cutting it.
It's intriguing to see Activision actively testing the impact of SBMM, but the experiment highlights how tricky it can be to balance for all skill levels. If lower-skilled players drop off, it might indicate that maintaining a fun and engaging experience for everyone is a bit more complex than just tweaking matchmaking algorithms.
It's interesting to see Activision tackling the SBMM debate head-on with real data. Balancing fair play while keeping the community engaged is a tightrope walk, but this experiment clearly shows there's no one-size-fits-all solution.