In a historic moment for classic gaming enthusiasts, the NES version of "Tetris," previously deemed unbeatable, has been conquered by a 13-year-old prodigy named Willis "Blue Scuti" Gibson. After 34 years since its release, Gibson managed to navigate through increasingly difficult levels, surpassing the previously insurmountable level 38, to reach the final killscreen at level 157. This achievement was made possible by a new technique known as "rolling," allowing players to control the game in unprecedented ways and pushing the limits of "Tetris" to new heights. The community is now contemplating the game's ultimate challenge, level 255, which loops back to the beginning upon completion. These developments reignite excitement in the "Tetris" fanbase, showcasing that even decades-old classics can offer new frontiers to explore.

How was the impossible level of NES Tetris beaten?

The previously impossible level was overcome by utilizing a technique developed in 2021 known as "rolling," which involves using the bottom of the controller for faster input, making it possible to manipulate the game pieces at higher speeds and navigate through more difficult levels.

"Tetris" is a puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov. The game was first released on June 6, 1984, and has since become one of the best-selling video games of all time. "Tetris" has been published on a multitude of platforms since its original release, with the NES version being one of the most iconic due to its popularity in the late 1980s. Gibson's recent victory over the NES version has reinvigorated the community and proven that the game still has secrets left to discover and records to break.