Ubisoft RedLynx 14 Oct 2026, 10:30

Ubisoft wants to close RedLynx and cuts 70 jobs at Ubisoft Singapore

Ubisoft wants to close RedLynx and cuts 70 jobs at Ubisoft Singapore

Ubisoft has proposed closing Finnish studio RedLynx, while reports say 70 jobs are being cut at Ubisoft Singapore.

Reports also say 70 jobs are being cut at Ubisoft Singapore, the studio behind Skull and Bones. Based on the available sources, it is not clear whether those are full-time employees, contractors, or a mix of both.

RedLynx was acquired by Ubisoft in 2011 and is best known for the Trials series. According to the reporting, the studio has been around for 25 years.

What happened

According to multiple reports, Ubisoft has proposed closing Ubisoft RedLynx. The Finnish studio is based in Finland, where labor consultation procedures apply, so Ubisoft is not yet describing it as a completed closure. In the supplied reporting, that wording is explicitly tied to the local process, not to a final decision about the studio’s future.

The same reporting also mentions Ubisoft Singapore. There, 70 employees are said to be losing their jobs. The studio is linked to Skull and Bones in the sources, but the information provided does not specify how the layoffs are split up. Kotaku, GamesIndustry.biz, and IGN India are all mentioned in the external context as publications covering the same round of measures, although their headlines differ in tone and detail.

Earlier in 2025, RedLynx was reportedly hit hard by layoffs, with Ubisoft said to have let go of more than half the staff. After that, the remaining team reportedly shifted focus to mobile games. That detail appears in the supplied fact report and in the context of the earlier restructuring, but it has not been confirmed with a separate company statement in the provided sources. Whether the proposed closure will actually go ahead is still unconfirmed.

The reporting also makes clear that the 70 jobs in Singapore are part of Ubisoft’s wider restructuring. In the available context, Ubisoft Singapore is described as the lead developer of Skull and Bones, while Kotaku links the studio to the latest layoff round. However, the sources do not break down the cuts by role, contract type, or team.

Timeline

  • 2011 — Ubisoft acquires RedLynx and adds the Finnish studio to its international network of development teams.

  • 2025 — Ubisoft reportedly lays off more than half of RedLynx’s staff, after which the remaining team focuses on mobile games.

  • 2026-10-14 — Ubisoft announces a proposal to close RedLynx and reports emerge of 70 layoffs at Ubisoft Singapore.

Background

RedLynx is the Finnish studio behind the Trials series, including earlier entries such as Trials Fusion and Trials Rising. In the reporting, the studio is described as 25 years old. That age reference underlines that this is a long-running developer with a history stretching back well before Ubisoft’s 2011 acquisition.

Ubisoft Singapore is mentioned in the same reporting as the developer behind Skull and Bones. The studio is once again part of a broader discussion about the performance and costs of major Ubisoft projects. The reported 70 layoffs come from the supplied coverage and are not separately confirmed in the available sources, but they are mentioned across multiple publications covering the same event.

The consultation process in Finland matters because it forces Ubisoft to be careful with its wording. Instead of announcing a final closure, the company is speaking about a proposal. That means the legal and personnel process is still ongoing and the outcome is not yet formally settled. The available sources do not mention a potential successor for RedLynx, nor do they give a concrete timeline for winding down the studio.

The future of the Trials franchise is also left unanswered by the sources. What is clear is that RedLynx is directly tied to that series in the reporting, and that after the earlier layoff round the studio had already been reduced to a smaller team focused on mobile games. The combination of a proposed closure in Finland and layoffs in Singapore shows Ubisoft making cuts across multiple locations at once, but the exact impact on each project remains unclear in the available reporting.