Street Fighter 9 Oct 2026, 16:00

Shuhei Matsumoto: Street Fighter V could have made the Street Fighter series disappear within 10 years

Shuhei Matsumoto: Street Fighter V could have made the Street Fighter series disappear within 10 years

Shuhei Matsumoto said he and Takayuki Nakayama feared Street Fighter could vanish within 10 years during the Street Fighter V era.

  • Street Fighter V launched in February 2016 and was criticized at release for its limited modes and online experience, including unstable netcode.
  • According to Matsumoto, Capcom needed to reposition the series so younger players would learn about and play Street Fighter again.

What happened

Shuhei Matsumoto, a producer at Capcom, looked back in an interview with Karin Ohira on the period around Street Fighter V. Reporting on that conversation summarizes his comment as a warning that the Street Fighter IP could disappear within 10 years without intervention. Matsumoto tied that concern to his own reflection on the phase when Street Fighter V was front and center.

The context for that statement lies in the launch of Street Fighter V in February 2016. At the time, the game drew criticism because it was seen as incomplete, with the absence of an arcade mode and story mode, plus problems with online netcode. The same reporting also notes that the active player base was relatively old, with an age range of roughly 35 to 45 years.

According to the sources, Matsumoto said Capcom had to reposition Street Fighter so younger players would learn about and play the series again. The retrospective is also placed alongside the later period in which Capcom approached the franchise differently, after Yoshinori Ono left the company in 2020.

The available sources do not provide a full internal breakdown of every decision that followed, but they do make clear that Matsumoto and Takayuki Nakayama saw Street Fighter’s future as fragile during the Street Fighter V period, and that their answer was to reintroduce the series to a new audience.

Timeline

  • February 2016 — Street Fighter V launches on PlayStation 4 and PC.

  • 2016 — The game is criticized for its limited selection of modes and its online experience.

  • 2016 — The player base is described in reporting as being around 35 to 45 years old.

  • 2020 — Yoshinori Ono leaves Capcom.

  • October 2026 — Shuhei Matsumoto discusses in an interview with Karin Ohira how he and Takayuki Nakayama viewed Street Fighter’s future during the Street Fighter V period.

  • October 2026 — The video description summarizes Matsumoto as saying the Street Fighter IP could disappear within 10 years if nothing changed.

Background

Street Fighter V is presented in the supplied sources as a difficult start for the franchise. The criticism focused on the lack of features players expected from a major fighting game series, including an arcade mode and story mode. Netcode is also mentioned as a launch issue.

That situation is linked to an older player base of around 35 to 45 years old. That detail matters for Matsumoto’s explanation, because according to the sources he felt Street Fighter needed not only technical and content support, but also renewed visibility among younger players who did not yet know the series well.

The supplied information does not list the exact measures Matsumoto and Nakayama themselves implemented. It does, however, make clear that Matsumoto later became involved as a producer on Street Fighter V after Yoshinori Ono left Capcom in 2020. The comment about the IP potentially disappearing comes from an interview context, not an official Capcom statement.

Sources

  • IGN: Street Fighter 6 Producer Reveals How He Helped Save Capcom’s Iconic Fighting Game Franchise From ‘Dying’
  • YouTube embed with interview description featuring Karin Ohira and Shuhei Matsumoto