Rewolt: open-world RPG from Mythic Wave without quest markers on Steam
Rewolt is an open-world RPG from Mythic Wave on Steam in early development, with no yellow paint or clear quest markers.
- The game is being shown early in development and has no announced release date yet; the release window is listed as “to be announced”.
- Mythic Wave is positioning Rewolt as a less hand-holding RPG, without yellow paint and without clear quest markers.
What happened
Rewolt has appeared on Steam as a new open-world RPG from Mythic Wave. According to the information on the Steam page and reporting about it, the project is still in an early stage. The available footage and description are labeled pre-alpha, which means the game is not being shown in a finished or final form yet.
The studio describes the game as an experience that does not rely on modern guidance tools such as yellow paint or prominent quest markers. Instead, the player is meant to be guided by NPC dialogue, their own intuition, and the structure of the world itself. That approach is presented explicitly on the Steam page as a deliberate design choice, not something to be filled in later.
Alongside that positioning, the available information also mentions a combo system and two different factions in the open world. The source lists those elements as part of the early project details, but does not go into further detail about how the combat system works or what the two factions actually do in the game. Nothing has been confirmed yet about possible platforms beyond Steam, either.
Mythic Wave is described in the reporting as a small team of 10 people. That makes Rewolt a relatively compact development project, especially given the ambition of making an open-world RPG with its own quest structure, multiple factions, and a combat layer with combos. For now, the only thing confirmed about Rewolt is that the game is still in development and does not have a specific release date.
The project’s current status is therefore mostly a mix of early marketing text and limited project details. The Steam page does set a clear direction for the game’s tone and structure, but it still leaves many questions open about the final content, the size of the world, and how the different systems will come together.
Timeline
2026-10-15: Game Rant reports on Rewolt as a Steam open-world RPG from Mythic Wave, based on early pre-alpha information.
2026-10-15: Rewolt’s Steam page explicitly says the game will not use yellow paint or clear quest markers.
2026-10-15: The game description emphasizes NPC dialogue, intuition, and world design as the guide for quests.
2026-10-15: Early information also mentions a combo system and two factions, without further explanation.
2026-10-15: Rewolt’s release window is listed as “to be announced”, while Mythic Wave is described as a team of 10 people.
Background
Mythic Wave is described in the source material as a team of 10 people. That makes Rewolt a relatively small development project, especially considering the ambition of building an open-world RPG with its own quest structure and multiple factions. The combination of a small team and a large genre like open-world RPG is notable, because the current information shows the studio presenting the game at an early stage.
The current information comes mainly from marketing text and early project details. As a result, things like the exact workings of the combo system, the role of the two factions, and any additional platform versions have not been confirmed yet. How far development has progressed also remains unclear beyond the fact that the material is labeled pre-alpha.
The Steam page does, however, give a clear sense of Rewolt’s design philosophy. The emphasis on the absence of yellow paint and clear quest markers places the game in a category where exploration and interpretation are meant to matter more than visual guidance. At the same time, this is still a description of the intended approach, not a fully finished product.
Because the release date has not been announced and the release window is listed as “to be announced”, Rewolt is currently more of a project to watch than a game with concrete launch plans. The available source material outlines the core elements of the presentation, but still leaves open how large the world will be, how the factions relate to each other, and how the combat system will work in practice.