Call of Duty: Modern Warfare 4 DMZ gets 70 progression levels and Haijin map
Infinity Ward is expanding DMZ in Call of Duty: Modern Warfare 4 as an extraction shooter with 70 progression levels, its own economy, and the Haijin map.
The new DMZ map is called Haijin. Players can pick missions and side operations there, while other players and AI enemies are also present.
According to the supplied video description, Infinity Ward calls DMZ one of the series’ key pillars and says the mode builds on the DMZ beta from 2022.
What happened
According to the reporting, Infinity Ward has shared new details about DMZ in Call of Duty: Modern Warfare 4. The studio describes the mode as an “action extraction shooter” and positions DMZ as an important part of the game. In the description of the included video, DMZ is even described as one of the series’ main pillars, alongside the broader Modern Warfare 4 setup.
DMZ builds on the Modern Warfare 2 beta from 2022. In the new setup, the mode has its own progression system with 70 levels, which can only be increased through DMZ itself. That detail lines up with Infinity Ward’s earlier DMZ approach, where the mode was already presented as a separate activity within the Call of Duty structure.
DMZ also gets a separate economy with cash and crafting materials that persist between matches. Some progression elements, including weapon progression, are reportedly shared with Modern Warfare 4 multiplayer and Warzone. That means part of the progression remains usable outside individual DMZ sessions.
The map is called Haijin. On that map, players can choose missions and side operations to earn XP, explore the environment, and fight AI and other players. In the supplied context, Haijin is also described as an Exclusion Zone, which fits the extraction structure Infinity Ward is using for the mode.
There is also mention of a new deployment screen that lets players select mission types before entering a match. The supplied excerpt cuts off there, so not all details of that feature are visible. Still, it is clear that the screen is meant to structure the start of a DMZ run in advance.
Timeline
2022: Infinity Ward releases the DMZ beta for Modern Warfare 2, laying the groundwork for the extraction mode.
2022-11: Infinity Ward publishes the official Warzone 2.0 launch update, introducing DMZ as part of the broader Call of Duty structure.
2026-10-05: GAME-scanner publishes an earlier article about DMZ in Modern Warfare 4.
2026-10-06: New reporting mentions Haijin, 70 progression levels, a separate DMZ economy, and shared progression for certain elements.
2026-10-06: The included video description calls DMZ a major pillar of Modern Warfare 4 and again references the 2022 DMZ beta.
Background
DMZ was previously tied by Infinity Ward to the Call of Duty structure around Modern Warfare 2 and Warzone 2.0. The official Infinity Ward update from November 2022 described DMZ as an experience where players decide their own level of risk and can carry rewards into the rest of Modern Warfare II and Warzone 2.0. That foundation is being carried forward in the new reporting for Modern Warfare 4, with its own progression line, a separate economy, and shared progression for certain elements such as weapons.
The name Haijin is mentioned in the sources as the DMZ map. The reporting also says Haijin contains the largest amount of enemy AI Infinity Ward has built so far, though that comparison comes from the supplied article rather than a separate official document in the material here. The available context also says the map is set up as an Exclusion Zone, which fits the mode’s extraction structure.
The included video description adds that Infinity Ward sees DMZ as a major pillar within the series and that the mode builds on the 2022 DMZ beta. That explicitly connects the earlier Modern Warfare 2 implementation with the new Modern Warfare 4 version. The same context also mentions a developer diary and a blog post, but the concrete details visible in the supplied excerpt are limited to the extraction setup, the 2022 foundation, and DMZ’s position within the series.
The reporting further mentions a separate progression system with 70 levels and an economy with cash and crafting materials that persist between matches. That makes DMZ more than a side mode in this description, since progression and economy are being developed independently of the standard multiplayer structure. At the same time, some progression, including weapon progression, remains tied to Modern Warfare 4 multiplayer and Warzone, connecting the mode technically and structurally to the rest of the Call of Duty ecosystem.
Related GAME-scanner articles
Sources
- Eurogamer: https://www.eurogamer.net/call-of-duty-modern-warfare-4-dmz-reveal
- Infinity Ward / Call of Duty video: https://www.youtube.com/watch?v=5VVW6Z6fZcY