The Witcher's lead story designer, Artur Ganszyniec, recently shared insights about the creation of the first Witcher game, specifically the final CG cutscene that wasn't initially part of the story team’s vision. During his commentary series on YouTube, Ganszyniec revealed that the cutscene, which connected to the sequel, was added without the story team's input, leading to significant narrative shifts in The Witcher 2. As CD Projekt Red continues to develop The Witcher 4 and potentially a new Witcher 3 DLC with studio Fool's Theory, fans are intrigued by the differing narrative directions and the potential remake of the original game. Ganszyniec expressed excitement about the remake while reflecting on the impact the cutscene had on the overall story trajectory.

Why did the final CG cutscene in The Witcher 1 deviate from the story team's intent?

The final CG cutscene was added without the involvement of the story team, as decisions made by the board or CD Projekt Red's co-founder prompted a shift from the originally planned open-ended conclusion to a more definitive animated outro.

The Witcher franchise, based on the books by Andrzej Sapkowski, follows Geralt of Rivia, a monster hunter in a richly detailed world filled with moral ambiguity. The original game launched in 2007 and set the foundation for a beloved series known for its complex storytelling and character development, with subsequent titles achieving critical and commercial success, including The Witcher 3: Wild Hunt, which won numerous Game of the Year awards. The anticipation around a remake speaks volumes about the game's lasting impact on the RPG genre.