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Why Crysis' Devs Aimed High Settings for 2010 PCs, Not 2007

Jan 19, 2025 5:01 PM

The developers behind the iconic game Crysis have explained that its notoriously demanding highest settings were designed with future hardware in mind, anticipating PCs that would be more capable by 2010. Despite its release in 2007, Crysis became a cultural meme for its high performance requirements, with the phrase "Can it run Crysis?" becoming synonymous with graphics benchmarks. Crytek founder Cevat Yerli shared that the intention was to future-proof the game, ensuring that it would not age poorly with evolving technology. As a result, many players mistakenly pushed their systems to the limit upon release, trying to maximize the settings which were, according to Yerli, not meant to be fully utilized at the time. The legacy of Crysis continues as improved hardware has finally made it accessible to a broader audience.

Why was Crysis considered so hard to run when it was first released?

Crysis was considered hard to run because its highest graphical settings were designed with future advancements in PC hardware in mind, anticipating that most computers at the time of its release in 2007 wouldn't be able to handle them properly. The developers aimed to create a game that would age well as technology improved.

Crysis, released by Crytek in 2007, is a first-person shooter celebrated for its graphics and gameplay mechanics. Set in a lush, tropical setting, players take on the role of a soldier equipped with a technologically advanced nanosuit that grants superhuman abilities. The game was groundbreaking for its time, pushing the limits of PC graphics and becoming a benchmark for measuring computer performance. Its legacy has continued as technological advancements have allowed more players to experience its full graphical potential.



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Alex Riverton

Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.

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Stimpy Stimpy commented on: 2025-01-19 17:12:04
It's fascinating how Crysis was ahead of its time, intentionally designed for future hardware that didn’t exist yet. That foresight not only created a cultural milestone but also a benchmark for gaming performance that we're still talking about today
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