The recent cancellation of the fan-made game Portal 64 has grabbed the attention of gamers and mod creators alike. The creator, Joe Lambert, has released a video explaining that the game, which aimed to bring the much-loved puzzle game Portal to Nintendo 64 hardware, was taken down due to the use of Nintendo's official SDK, Libultra. Valve, the original creator of Portal, issued the takedown request to prevent possible legal actions from Nintendo. Lambert expresses understanding of the situation, points out the risk for Valve in approving the project, and reassures fans not to hold any grudges against the company for protecting its interests. Additionally, Lambert shares his feelings on the project's end and hints at moving forward with new ventures, possibly even developing an original game for Nintendo 64 and PC platforms.

Why did Valve take down the fan project Portal 64?

Valve requested the takedown of Portal 64 due to its use of Nintendo's proprietary software development kit, Libultra, which could have led to legal issues with Nintendo.

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Portal, initially released by Valve in 2007, is a critically acclaimed puzzle-platform game that introduced players to innovative gameplay mechanics using a portal gun to create inter-spatial gateways. The game's unique gameplay and immersive storyline featuring the malevolent AI GLaDOS garnered a large fanbase and high praise from critics, leading to the development of a sequel, Portal 2. Portal left such a legacy that even years later, fans like Joe Lambert aimed to reimagine the game for platforms it never originally released on.