John Carpenter's Toxic Commando, set to release in early 2026, offers a fresh take on the co-op horde shooter genre reminiscent of Left 4 Dead. Players are thrust into a semi-open world where they play as mercenaries battling against waves of grotesque undead, providing a mix of chaos and exploration. The game incorporates elements from Saber Interactive's past projects while introducing unique mechanics like vehicle combat and environmental hazards. Players must navigate through multiple dynamic acts filled with activities and face large hordes of enemies while strategizing their paths for exploration or mission completion. Though the game excels in high-octane action and gore, some aspects, like character depth and upgrade mechanics, could be improved to enhance overall gameplay.
What makes John Carpenter's Toxic Commando different from other horde shooters?Toxic Commando distinguishes itself by offering a semi-open world where players can explore at their own pace, unlike the linear structures of typical horde shooters. It combines heavy vehicle combat with strategic exploration, allowing players to engage in optional side missions and discover valuable resources while dealing with hordes of enemies.
John Carpenter's Toxic Commando brings the iconic filmmaker's flair for horror and chaos into the gaming realm, appealing to fans of both action games and his cinematic universe. Carpenter's films have always been known for their relentless tension and quirky characters, and this game aims to capture that while providing exhilarating gameplay that keeps the adrenaline pumping. As a title connected to Carpenter, it intertwines the thrill of 80s action movies with modern gaming elements, promising not only a visually striking experience but also entertaining cooperative gameplay.
Comments
Love that they're leaning into the open-world chaos, but I hope the vehicle combat doesn't overshadow the tension Carpenter's known for. Fingers crossed the final polish brings that signature gritty atmosphere to life.
Honestly, the blend of semi-open world freedom with that classic Carpenter chaos feels like a fresh twist on the genre. I’m just hoping the character upgrades get some love before launch to really round out the experience.