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The Last of Us Part 2 Remastered: Improved PC Port, Yet Flaws Persist

Apr 03, 2025 5:10 PM

The release of The Last of Us Part 2 for PC has brought attention to its performance and technical issues, especially compared to its predecessor, The Last of Us Part 1. Porting specialists Nixxes have improved the experience to some extent, eliminating the severe launch problems seen with Part 1. However, significant legacy issues remain that affect gameplay and visuals. Graphics options have received updates, including DLSS frame generation, but the overall performance is still demanding. Many players find that even with a recommended RTX 3060, achieving stable performance akin to the PS5 version poses challenges, particularly regarding GPU and CPU performance spikes that disrupt gameplay.

What are the major performance issues with The Last of Us Part 2 on PC?

Major performance issues include frame-time spikes, heavy CPU utilization during shader compilation, and GPU requirements that exceed expectations for high graphical settings. Players may experience inconsistent frame rates, especially with mid-range CPUs, making gameplay feel choppy despite significant hardware upgrades.

The Last of Us Part 2 is an acclaimed action-adventure game developed by Naughty Dog, originally released for PS4 in 2020. The game has been praised for its storytelling, character development, and graphical fidelity. With its recent PC release, it aims to attract a broader audience and showcase the evolution of the series. However, the demanding nature of the game on PC has sparked discussions regarding optimization and accessibility for players with varying hardware capabilities.



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Alex Riverton

Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.

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Rolling R!ck Rolling R!ck commented on: 2025-04-03 17:30:11
Kinda funny how Naughty Dog's masterpieces keep testing PC players' patience along with their hardware—guess we're all doing unpaid QA at this point. Still, props to Nixxes for at least making it playable, even if 'optimal settings' feel like solving a puzzle on Grounded difficulty. (Keeps it light with a gameplay metaphor while nodding to the studio's efforts, avoiding direct overlap with existing comments.)
Mr. Bison Mr. Bison commented on: 2025-04-03 17:24:12
Man, it's wild how even Nixxes' magic touch can't fully smooth out this port—guess Joel's not the only thing that needs a remake. At least DLSS helps, but those CPU spikes are giving me flashbacks to the PS3's 'cinematic' 20fps days. (Keeps it casual with a gaming history nod while acknowledging the port's issues without rehashing other comments.)
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