Summer Eternal, a new studio established by ex-ZA/UM developers, is focusing on creating a game inspired by their artistic vision rather than trying to replicate the success of Disco Elysium. The team, consisting of Argo Tuulik, Dora Klindžić, and Aleksandar Gavrilović, emphasizes letting their current conditions and experiences influence their work, acknowledging the challenge of expectations set by their past project. They aim to create something that feels familiar yet innovative, free from the pressure to achieve commercial success while continuting to explore new creative paths.

What is the main goal of Summer Eternal regarding their new game project?

Summer Eternal aims to create a game driven by artistic vision and current team dynamics, focusing on innovation rather than trying to replicate the success of Disco Elysium or pursue commercial targets.

Disco Elysium is an acclaimed role-playing game known for its intricate narrative, deep character development, and unique mechanics that emphasize choice and consequence. The game's success has set a high bar for any follow-up projects, making the task undertaken by the former developers at Summer Eternal a significant challenge. Their approach to shed the baggage of past successes in favor of exploring new artistic endeavors highlights the evolving landscape of indie gaming and the emphasis on creative expression.