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Suicide squad yanked offline by WB Games pre-launch

Jan 29, 2024 3:00 PM

Warner Bros Games and Rocksteady Studios have taken "Suicide Squad: Kill the Justice League" servers offline for maintenance due to a significant bug impacting early access players. Although the game isn't officially released worldwide yet, players in New Zealand, where it's already the launch date, encountered a bug that falsely indicated they had completed the story upon their first login. This prompted the developers to conduct the unscheduled server maintenance, rendering the game unplayable for several hours. The situation was communicated via the game's official Twitter account. Despite this setback and previous delays, the studio has planned a post-launch update for the game, including an offline mode, which is expected sometime in 2024. Recent developments have sparked discussions in the gaming community concerning the sustainability and future of live service games.

Why was "Suicide Squad: Kill the Justice League" taken offline?

The game was taken offline due to a bug which showed new players that they had completed the story when they hadn't, requiring immediate server maintenance to rectify the issue.

"Suicide Squad: Kill the Justice League" by Rocksteady Studios is an action-adventure shooter game, initially set to be part of the DC game universe, following the critically acclaimed Arkham series. With a focus on cooperative gameplay, the title allows players to control various members of the Suicide Squad, tasked with taking down rogue Justice League members. A rocky development cycle coupled with delays and mixed reception to gameplay previews have marred anticipation. This recent bug and subsequent downtime highlight the challenges involved in launching large-scale live service games. The developers' commitment to adding an offline mode post-launch is a response to feedback and a nod to the changing landscape of player preferences in the live service model.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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