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STAR WARS: Battlefront Modder Uncovers Proof Classic Collection Still Using Mod Despite Aspyr's Assurance

Mar 18, 2024 1:05 PM

In a recent turn of events for the Star Wars: Battlefront modding community, veteran modder iamashaymin has found compelling evidence suggesting that the Star Wars: Battlefront Classic Collection utilized components of a mod they created. This discovery comes despite assurances from the developer Aspyr that no unaccredited mod content would be included. The initial signs of the mod's inclusion were identified in a trailer hinting at the appearance of DLC content initially exclusive to the Xbox version of Battlefront 2 which launched in 2005.

The mod in question, created by iamashaymin back in 2021, enabled Kit Fisto and Asajj Ventress -- two new heroes with unique abilities -- to be playable on the PC version by repurposing existing characters. Following the rocky release of the Classic Collection, which was critically panned and resulted in overwhelmingly negative reviews on Steam, the community gained further understanding of the situation. Detailed examination of the Nintendo Switch version prior to patching revealed that the game seemed to include altered versions of iamashaymin’s mod.

Iamashaymin's findings raise serious concerns about Aspyr's credibility and respect for the modding community. As players attempt to fix the various issues with the Classic Collection, the debacle has cast a shadow on Aspyr's handling of fan-created content and communication. To address the launch fiasco, Aspyr acknowledged "critical errors" with its network infrastructure but has yet to comment on the modding controversy specifically. The situation underscores the complex relationship between game developers, modders, and intellectual property rights, a recurrent theme in the gaming industry.

Did Aspyr actually use fan mods in the Star Wars: Battlefront Classic Collection without credit?

According to veteran modder iamashaymin, there is evidence that Aspyr included components of a PC mod they developed which was meant to incorporate Xbox-exclusive DLC content for Star Wars: Battlefront into the Classic Collection. Despite Aspyr's initial claim denying the use of uncredited mods, further investigation by the modding community suggests otherwise.

Background Information:

Star Wars: Battlefront 2, originally developed by Pandemic Studios, was a critically acclaimed title known for its expansive multiplayer battles set in the Star Wars universe. The game first released in 2005 and received additional content on the Xbox platform, which included exclusive characters and maps. Over the years, the game has maintained a strong modding community dedicated to enhancing the game and porting over inaccessible content across different platforms.

The Star Wars: Battlefront Classic Collection intended to reinvigorate interest in the classic titles by offering them on modern platforms. However, the collection's launch was marred by technical issues and controversies regarding the use of fan mods. This episode reiterates the importance of clear communication and proper crediting within the gaming community, especially when dealing with fan-developed modifications which often inhabit a legal grey area.



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Alex Riverton

Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.

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