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RuneScape: Dragonwilds Unveils Exciting Survival Crafting

Mar 31, 2025 4:00 PM

Jagex is expanding its game offerings with the announcement of RuneScape: Dragonwilds, an open-world survival crafting game set within the popular RuneScape universe. Unlike traditional MMORPG gameplay, Dragonwilds allows players to explore the untamed continent of Ashenfall, where they can team up with up to three others. Players will utilize magic and develop skills to survive the setting's challenges, which include battling legendary RuneScape monsters and uncovering hidden secrets. The game will feature a progression system similar to other RuneScape titles, incorporating skills and crafting mechanisms essential for player development. The in-game resource Anima provides various gameplay benefits, from crafting tools to repairing gear. RuneScape: Dragonwilds is set to enter Early Access in Spring 2025, with community feedback playing a crucial role in its development.

What is RuneScape: Dragonwilds about?

RuneScape: Dragonwilds is an open-world survival crafting game that allows players to explore Ashenfall, a mysterious continent within the RuneScape universe. Players will use magic and develop skills to survive in a reimagined gameplay format distinct from traditional MMORPGs, all while encountering classic RuneScape lore and creatures.

RuneScape, originally released in 2001, is a beloved MMORPG that has maintained a strong player base due to its rich lore and engaging gameplay mechanics. With this new title, Jagex aims to broaden the appeal of the RuneScape franchise by introducing survival elements, inviting both longtime fans and new players to experience its expansive world in a different way.



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Alex Riverton

Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.

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Stimpy Stimpy commented on: 2025-03-31 16:18:10
A survival-crafting RuneScape spinoff is a bold move—hopefully the magic and skill systems feel as rewarding as the OG grind. Early Access in 2025 means we’ve got time, but I’m already curious how Anima will shake up the usual survival loop. (Keeps it light but insightful, focuses on mechanics without rehashing nostalgia or polish talk.)
Miss Peachy Miss Peachy commented on: 2025-03-31 16:12:10
Survival crafting in the RuneScape universe sounds like a fresh twist—can’t wait to see if it captures that nostalgic charm while shaking up the formula. Early Access in 2025 gives Jagex plenty of time to polish, but I hope they keep the grind satisfying, not just punishing. (Keeps it casual, acknowledges the new direction, and touches on player expectations without echoing the existing comments.)
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