Krafton's upcoming open-world game, Project Windless, is generating buzz with its unique blend of gameplay inspired by God of War and Dynasty Warriors. Set in a high fantasy universe based on the acclaimed Bird That Drinks Tears novels, Project Windless follows the bird-like Rekon as its protagonist. Under the direction of Patrik Méthé, known for his work on Far Cry, the game focuses on combat involving dozens or hundreds of enemies at once, catering to a one-versus-many gameplay style. Players can expect a richly detailed world with minimal guidance, encouraging exploration and risk-taking as they build their legacies within the game.
What can players expect from Project Windless?Players can expect an expansive open world filled with fast-paced combat, reminiscent of the mechanics in both God of War and Dynasty Warriors. The game emphasizes exploration and player choice, allowing for alliances and strategic warfare while navigating a visually immersive fantasy setting.
Project Windless is particularly noteworthy as it draws on the established lore of the Bird That Drinks Tears series, which features four main races and deep narrative threads. This rich backdrop enhances the game's fantasy elements, appealing to both fans of the novels and gamers looking for engaging storylines and dynamic combat experiences.
Comments
Mixing that one-versus-many combat with a hands-off world sounds like a perfect storm for creating your own memorable, chaotic stories. It's cool to see a game lean into established fantasy lore while letting players truly carve their own path.
That blend of God of War and Dynasty Warriors sounds like a recipe for some seriously epic, screen-filling chaos. I'm really curious to see how the deep lore from the novels translates into that hands-off, exploration-heavy world they're building.