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Peak Climbs to the Top of Steam's Best-Sellers Chart

Jun 23, 2025 11:21 AM

Peak, a co-op climbing game developed by Aggro Crab, quickly rose to popularity on Steam, selling over 1 million copies within just six days. The game saw a peak of 102,799 concurrent players, making it one of the hottest titles during its launch weekend. Players have praised its challenging gameplay, where even minor mistakes can lead to failure. Following the game's launch, the developers worked on a patch to improve the lobby experience and resolve performance issues, humorously attributing early crashes to "stupid grass." This sudden success has sparked curiosity among the community, especially when compared to Aggro Crab's previous game, Another Crab's Treasure, which received favorable reviews.

Why is Peak gaining popularity so quickly among gamers?

Peak's co-op gameplay, engaging mechanics, and the thrill of overcoming its challenging environment have contributed to its rapid rise in popularity. Its launch success reflects a growing interest in multiplayer experiences that prioritize teamwork and skill, attracting players looking for fresh and exciting gameplay.

Another Crab's Treasure, the previous game from Aggro Crab, was unique for its charm and creativity, featuring talking crabs and an engaging narrative. The development team showcased their knack for crafting enjoyable gaming experiences, which they continued with Peak. Both games highlight the balance between challenging mechanics and entertaining storytelling, setting a precedent for future works by the studio.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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Mr. Bison Mr. Bison commented on: 2025-06-23 11:58:07
Looks like Aggro Crab nailed that sweet spot between punishing difficulty and rewarding co-op chaos—no wonder players are eating it up. Also, 'stupid grass' might be my new favorite dev excuse for launch day bugs.
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