Obsidian's upcoming RPG, Avowed, aims to redefine traditional quest mechanics by allowing players multiple ways to initiate quests. In a recent interview, environment region designer Berto Ritger highlighted that nearly every quest can be approached differently, offering players the freedom to interact with the game world in their unique ways. This flexibility promotes a sense of exploration and encourages players to create diverse experiences as they navigate the game's landscape. Avowed's release is set for February 18 on Xbox Series X/S and PC.

What makes Avowed different from other RPGs?

Avowed stands out due to its quest design, where players can start quests in various ways, resulting in a more dynamic and personalized experience. This approach emphasizes player choice and exploration, reminiscent of classic RPGs that prioritize flexibility in gameplay.

Avowed is positioned as a spiritual successor to games like The Elder Scrolls series, which is known for its expansive worlds and open-ended gameplay. As an RPG developed by Obsidian Entertainment, a studio famous for titles like Pillars of Eternity and Fallout: New Vegas, fans expect deep storytelling and substantial player agency within this immersive fantasy universe.