Obsidian Dev: 'Missable Content' Makes RPGs Like Avowed Better
Nov 25, 2024 11:00 AMObsidian Entertainment's upcoming RPG, Avowed, embraces the concept of missable content as a core element, according to developer Berto Ritger. In a recent interview, Ritger emphasized that experiencing different aspects of the game uniquely enhances player interaction. Unlike many modern games that emphasize completionism, Avowed aims to create personal experiences, allowing players to discover secrets and items at their own pace. This design approach fosters exciting discussions among players about their individual journeys within the game world.
nWhat is the importance of missable content in RPGs like Avowed?Missable content in RPGs, such as Avowed, is crucial because it adds depth and replayability, allowing players to have diverse experiences that can spark conversations and different interpretations of the game's narrative. It fosters a sense of adventure and personal ownership of the gameplay, making the journey as important as the destination.
nAvowed is positioned as a spiritual successor to The Elder Scrolls series, focusing on open-world exploration and deep storytelling. Developed by Obsidian Entertainment, known for titles like Pillars of Eternity and Fallout: New Vegas, Avowed aims to set a new standard in RPGs by emphasizing player choice and consequence, while also integrating a rich world filled with secrets and lore. As players anticipate its release, the discussion surrounding its missable content reflects a longing for personalized gaming experiences that encourage exploration and dialogue.
Alex Riverton
Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.
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I love how Avowed is leaning into missable content—it really transforms the RPG experience into something more personal and immersive. Instead of just checking off boxes, players will get to share their unique journeys, which could spark some awesome conversations in the community
I love that Avowed is embracing missable content, as it adds a layer of excitement and personal investment to the RPG experience. It’s refreshing to see a game prioritize unique player journeys over the usual completionist grind—can’t wait to see the discussions that emerge from those secret discoveries
Obsidian's take on missable content in Avowed sounds like a breath of fresh air, inviting players to savor their own unique adventures instead of just chasing completion. It's exciting to think how this approach can create those epic conversations where gamers share their discoveries and tales, making every playthrough feel like a personal journey