
NATAS CRASH FIXED IN MONSTER HUNTER WILDS PATCH
Apr 16, 2025 11:08 AMCapcom has released a new patch for Monster Hunter Wilds aimed at addressing various bugs and improving game stability. The update, version 1.010.01.00, specifically resolves a crashing issue when interacting with the NPC Nata and prevents bugs that affected Arena Quests. Additionally, fixes have been implemented to ensure proper sound settings for your Hunter and Palico during cutscenes. Players can look forward to a smoother experience as the patch also addresses crashes related to weapon choices and allows players to redo certain assignments that were previously blocked. Although many issues have been resolved, Capcom has provided a list of known issues in the patch notes for players encountering further troubles.
What are the main fixes in the latest Monster Hunter Wilds patch?The latest Monster Hunter Wilds patch primarily fixes bugs related to crashing when trading with Nata, sound inconsistencies with Hunters and Palicos during cutscenes, and issues affecting Arena Quests. It also resolves crashes tied to weapon choices and re-enables certain story assignments that were previously stuck.
Monster Hunter Wilds is the latest installment in the long-standing Monster Hunter franchise, known for its epic monster battles and co-op gameplay mechanics. Launched in early 2025, it quickly gained popularity, surpassing 10 million copies sold. As players delve into its expansive world, continuous updates like this patch aim to enhance gameplay and keep the community engaged, showcasing Capcom's commitment to iterative improvements. If you’re a fan of action RPGs and cooperative multiplayer experiences, Wilds offers thrilling hunts with friends.

Casey Loh
Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.
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Glad Capcom’s ironing out these quirks—nothing ruins a monster-slaying groove like your Palico going mute mid-cutscene. Always appreciate when devs tackle the little annoyances alongside the big crashes.

Nice to see Capcom staying on top of these fixes—nothing kills the hunt vibe faster than random crashes mid-quest. Still, kinda wild that sound settings for your Palico needed patching; guess even virtual pets need their audio dialed in just right