Quantcast
Manor Lords Developer Clarifies: Medieval City-building Will Not Be Like This
News article overviewNintendo Switch games overviewPlayStation 5 games overviewRead our Reviews

Manor Lords Developer Clarifies: Medieval City-building Will Not Be Like This

Apr 19, 2024 3:11 PM

The upcoming city-building strategy game, Manor Lords, developed by Slavic Magic and published by Hooded Horse, has been clarified by its creator to be distinctively different from existing titles like Total War. Manor Lords is described as a "City Builder with battles" focusing on town construction and management rather than large-scale strategy or role-playing elements found in games like Mount and Blade or fast-paced RTS games like Age of Empires or Starcraft. The developer emphasizes a more relaxed player experience with occasional intense moments rather than continuous high-intensity gameplay.

Greg, the solo developer behind Manor Lords, also made it clear that there would be no roadmap for the game, opting for a development philosophy based on community feedback, prioritization, and implementation. Thus, the initial phase post-release is expected to focus on bug fixes and refinement based on player input. Not much is revealed about the future content of Manor Lords, but it's mentioned that the initial patches would be about fixing issues and polishing the game, following feedback collected with Hooded Horse.

What sets Manor Lords apart from other strategy or city-building games?

Manor Lords sets itself apart by blending city-building with periodic strategic battles, emphasizing town management over warfare, and not fitting into the grand strategy or competitive RTS genres. It promises a relaxed gaming experience with strategically spaced moments of action, focusing on the detailed growth and management of a medieval village, without any set roadmap, relying on player feedback to shape the game's future.

As additional background information for Manor Lords, it is an indie project created by a sole developer known simply as Greg, and it offers an intricate blend of deep, organic town-building with large-scale tactical battles. The game is set in the medieval period and strives to paint a historically authentic picture of that era with realistic building techniques and attention to historical detail. The game has been drawing attention in the simulation and strategy gaming community for its promise to deliver a novel approach and a fresh experience within the city-builder genre.



Casey Loh avatar
Written by:

Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

Read more articles from: Casey Loh

Follow us

Login or register to join the conversation
See the complete videogame news list