Larian Studios has officially announced their next project, a turn-based RPG titled Divinity, during The Game Awards. CEO Swen Vincke emphasized that this game will showcase the studio's full potential, moving away from the Dungeons & Dragons system they had originally considered. Instead, Divinity will introduce a unique combat system tailored for video gaming, focusing on cinematic storytelling and player-driven narratives. Vincke believes that Divinity will surpass their previous success with Baldur's Gate 3. A new game engine will also accompany this title, promising enhanced graphics and gameplay.
What can players expect from the new Divinity RPG?Players can expect a turn-based combat system specifically designed for video games, an engaging and nuanced storytelling experience, and the freedom to experience different narrative outcomes. With Larian drawing from their past successes and venturing into new territory, Divinity aims to elevate the RPG genre for both new players and returning fans.
Divinity marks a significant return to the title for Larian Studios, following the immense success of Baldur's Gate 3, which became a landmark in turn-based RPGs. The original Divinity games featured real-time combat, while the two Original Sin titles embraced a turn-based approach, setting the stage for fan expectations with this new installment. With Larian's commitment to innovation in storytelling and gameplay design, Divinity is highly anticipated among RPG enthusiasts.
Comments
Larian's decision to forge their own path with a custom system is a bold move that could really pay off. It's exciting to think they're aiming to top Baldur's Gate 3, which already felt like a genre-defining moment.
Larian's confidence is infectious, especially after Baldur's Gate 3 set the bar so high. I'm really curious to see how their new engine and custom combat system will feel compared to the D&D framework.