Jagex has announced the removal of Treasure Hunter microtransactions from RuneScape 3, responding to a significant community poll where over 120,000 players voted for its elimination. This popular feature allowed players to open daily loot chests for rewards, but the option to buy additional keys saw growing dissatisfaction. Starting January 19, 2026, not only will Treasure Hunter be removed, but also over 225 associated items. This move marks a new era for RuneScape, emphasizing community engagement as vital for the game's future. Jagex plans to unveil a roadmap for the game’s future developments on the same date, including new areas like Havenhythe, sparking excitement among players. This decision follows a trend where previous community votes have significantly impacted game policies, showcasing how player feedback can shape the MMO landscape.
What does the removal of Treasure Hunter mean for RuneScape players?The removal of Treasure Hunter signifies a shift towards a more community-focused approach by Jagex, potentially improving player trust and engagement. Players can expect a revamped experience with new content that emphasizes gameplay over microtransactions, enhancing the overall enjoyment of RuneScape 3.
RuneScape is one of the longest-running MMORPGs, first launched in 2001, and has consistently evolved based on player feedback. The Treasure Hunter system, introduced as a way to monetize the game, faced backlash similar to other loot box systems, leading to its removal. By actively listening to its community and making significant changes, Jagex aims to retain and grow its player base, setting a positive precedent for engagement in the gaming industry.
Comments
It's wild to see RuneScape ditching its loot box system right when everyone's getting tired of predatory monetization. This could actually make the grind feel rewarding again instead of just pushing players toward their wallets.
Honestly, it's refreshing to see a studio actually listen to its player base for once instead of just chasing profits. This feels like a real win for the community and could set a solid example for other live-service games struggling with similar issues.