Hideo Kojima recently shared fascinating ideas about potential gameplay mechanics during his podcast KOJI10. He discussed innovative concepts that could shape future titles, particularly a "forgetting game," where characters gradually lose abilities and knowledge if players take breaks from gameplay. This draws from Kojima's experience with real-time mechanics in previous games. Notably, he highlighted how time affects survival elements in Metal Gear Solid 3, where food spoils over real-life days, impacting gameplay. Kojima also mentioned scrapped features for Death Stranding 2 involving character aging and hair growth, aiming to create immersive experiences influenced by time.

What is Hideo Kojima's idea for a "forgetting game"?

Kojima's concept for the "forgetting game" consists of gameplay mechanics where the main character forgets vital information and abilities if the player doesn't engage with the game regularly. This idea encourages constant play, or players risk losing essential skills needed to progress. Players might find themselves unable to advance if too long a break is taken.

Death Stranding 2 is the sequel to Kojima's critically acclaimed 2019 title, which explored themes of connection and isolation in a post-apocalyptic world. The game, set to release on June 26, 2025, has generated excitement for its unique storytelling and innovative mechanics, showcasing Kojima's trademark blend of narrative depth and gameplay innovation.