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HELLDIVERS 2 UPDATE: SELF-KILLING SPIKE CAUSED BY SHRAPNEL, NOT RICOCHETS
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HELLDIVERS 2 UPDATE: SELF-KILLING SPIKE CAUSED BY SHRAPNEL, NOT RICOCHETS

May 01, 2024 9:02 AM

Helldivers 2 players have recently been experiencing unexpected instant deaths due to shrapnel from the game's weapons, specifically the Eruptor gun. This issue arose following a patch that included numerous weapon balance changes. Initially suspected to be related to projectile ricochets, the developer Arrowhead Game Studios identified shrapnel as the real culprit after community feedback and their own testing. Arrowhead plans to address this issue by removing the shrapnel effect from the Eruptor, while increasing its impact and area-of-effect damage to maintain its lethality. The update aims to fine-tune the weapon's performance without the unintended self-harm, enhancing gameplay for the Helldivers 2 community.

What is the cause of the self-killing spike in Helldivers 2, and how will it be fixed?

The self-killing spike in Helldivers 2 is caused by rogue shrapnel from the Eruptor weapon, not ricochets as previously thought. Arrowhead Game Studios will fix this by removing the shrapnel effect and increasing the weapon's hit damage to keep it a viable choice without the accidental player deaths.

Helldivers 2 is a community-centric top-down shooter game developed by Arrowhead Game Studios, known for its intense cooperative multiplayer gameplay. Building on the success of the original Helldivers, this sequel continues to emphasize teamwork and strategic gameplay, with players fighting for the survival of Super Earth in a satirical and dynamic universe. The game's patching and development process is closely guided by player feedback, often leading to improvements and balances that reflect the community's experience.



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Alex Riverton

Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.

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