Developers at Rockstar Games, known for the Grand Theft Auto franchise, have expressed concerns over the company's mandate to return to full-time office work by April 15, fearing a resurgence of the notorious 'crunch' culture. Workers had previously relied on the flexibility of remote work to balance personal responsibilities and manage disabilities. Despite assurances made last year that a full-time return to office work wouldn't be necessary, developers and the British labor union, Independent Workers' Union of Great Britain, criticized the move, suggesting it could lead to overwork and unsafe working conditions, especially with the upcoming release of Grand Theft Auto 6 (GTA 6) on the horizon.

What is 'crunch' culture in the gaming industry?

'Crunch' culture refers to the period of intense work hours leading up to a game's launch, where developers may work long nights and weekends to meet deadlines, often resulting in mental and physical stress.

GTA 6 is the highly anticipated next installment in the Grand Theft Auto series. The predecessor, Grand Theft Auto 5, is one of the best-selling video games of all time, setting high expectations for the franchise's new entry. Rockstar Games has faced scrutiny in the past over its workplace practices, particularly during the 'crunch' periods leading up to big releases. With GTA 6 expected to launch the following year, the decision to revert to office work has raised concerns about the potential for overworking and the impact on employee welfare.