As gaming enthusiasts reflect on the now-defunct E3, many industry veterans express nostalgic sentiments about the event's golden years. From legendary console battles involving Xbox 360, PS3, and Nintendo Wii to remarkable moments like Peter Moore's Halo 2 tattoo reveal, E3 was once the ultimate stage for major gaming announcements. Figures such as Tom Kalinskie, Peter Moore, and Steve Race recall E3 as a battleground and a creative canvas for the gaming industry. However, factors like evolving media landscapes, immense planning requirements, and the COVID-19 pandemic contributed to the show's decline. The shift towards more individual publisher-led events, like Summer Game Fest, signifies a new era for the gaming community.

Why did E3 decline and eventually cease to exist?n

E3's decline resulted from changing media landscapes making real-time press coverage less necessary, high planning demands diverting developers' efforts, and the COVID-19 pandemic accelerating the shift to individual online events by publishers.

E3, the Electronic Entertainment Expo, was once the leading trade show in the gaming industry, hosting annual events where major companies like Microsoft, Sony, and Nintendo showcased their latest developments. The show’s decline highlights the evolving nature of game marketing and consumer engagement in the digital age.