Riot Games' upcoming title 2XKO, formerly known as Project L, has shed light on its character development process in a new developer chat. The first characters designed for this League of Legends-inspired fighting game were Darius and Ahri, chosen for their balanced speed and simple projectiles, respectively. These choices helped the developers set foundations for game mechanics and flesh out the projectile system. Additionally, Ekko and Yasuo were added to the roster to introduce an all-rounder and a beginner-friendly yet complex character. With a focus on building a diverse line-up, Riot Games aims to cater to different player preferences and play styles. The fighters from the game are based on beloved League of Legends champions, and their abilities are carefully adapted to suit a 2v2 fighting gameplay. 2XKO continues to provide glimpses into game development through social media teases, promising more updates to come ahead of major events like Evo Japan.

Which character was developed first for 2XKO?

Darius was the first character developed for 2XKO to set a benchmark for character speed and game foundation.

2XKO, also known as Project L, is a highly anticipated fighting game developed by Riot Games. Inspired by the immensely popular MOBA League of Legends, 2XKO will bring familiar characters from the LoL universe into a new fighting game format. This crossover of genres aims to merge the rich backstory and character pool of League of Legends with the competitive, fast-paced action of 2v2 fighting games. Fans of the original MOBA can expect to see their favorite champions reimagined with abilities suitable for the fighting game scene. Riot's attention to character and gameplay balance highlights their dedication to creating a fighting game that's both accessible to new players and nuanced enough for veterans.