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Former Dragon Age Exec Calls Veilguard's Combat 'Actually Fun'

Jun 20, 2024 10:33 AM

Dragon Age: Veilguard marks a significant evolution in the series, with a major focus on making combat genuinely fun, according to former executive producer Mark Darrah. Unlike its predecessors, Veilguard aims to bridge the gap by enhancing the action aspects while retaining strategic elements. The game scales down the party size and introduces a dynamic battle system centered around dodging, countering, and risk-reward mechanics. Director Corinne Busche emphasized that Veilguard continues the tradition of reinventing combat, making it accessible to both long-time fans and new players. With a decade since the last installment, Dragon Age: Inquisition, fans can expect Veilguard to bring fresh gameplay, a robust character creator, and intricate player choices.

How is combat in Dragon Age: Veilguard different from previous Dragon Age games?n

In Dragon Age: Veilguard, the combat system is more action-focused, reducing the party size from four to three. It emphasizes dynamic battle mechanics such as dodging, countering, and charge attacks that break enemy armor layers. This iteration aims for a more engaging and fun combat experience while retaining the strategic elements that fans love.

Dragon Age: Veilguard is set to release in fall 2024 on PlayStation 5, Xbox Series X, and PC. Following the gap since Dragon Age: Inquisition released in 2014, this new installment brings enhanced combat, a detailed character creator, and more player choices. The series began with Dragon Age: Origins in 2009, which introduced players to its rich fantasy world and intricate narratives.



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Alex Riverton

Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.

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