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Engine issues kill Blizzard's Odyssey survival game

Jan 26, 2024 10:36 AM

Blizzard Entertainment has reportedly canceled their survival game, code-named "Odyssey," after six years of development due to persistent problems with their in-house engine known as Synapse. The game, envisioned to be an open-world survival experience supporting up to a hundred players per server, faced a developmental impasse because the Synapse engine, initially designed for mobile games, kept causing issues. Despite the development team's preference for using the Unreal Engine, they were instead directed to utilize Synapse by executive decisions, leading to continuous setbacks and the eventual cancellation of the project. This news comes alongside announcements about Microsoft's layoffs affecting 1,900 employees across Xbox, Activision Blizzard, and Bethesda, and the departure of Blizzard's president, Mike Ybarra.

Why was Blizzard's game "Odyssey" canceled?

The cancellation of Odyssey was primarily due to ongoing technical problems with the Synapse engine, which did not meet the requirements for the game's development, resulting in insurmountable challenges that halted progress.

Can engine issues really lead to a game's cancellation?

Yes, engine problems can be a critical factor in a game's development. If the chosen engine does not align with the game's design and technical demands, it can lead to repeated obstacles that can derail the project, sometimes to the point where cancellation is seen as the most viable option.

Blizzard Entertainment is renowned for its successful franchises like World of Warcraft, Overwatch, and Diablo. Their attempt to branch out into the open-world survival game genre with Odyssey was an ambitious endeavor that sought to capitalize on the popularity of survival games and the community-oriented gameplay seen in many modern titles. However, technological challenges can often lead to the downfall of even the most well-intentioned projects, highlighting the importance of adaptable and robust game engines in the ever-evolving landscape of game development.



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Written by:

Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

Read more articles from: Casey Loh

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