Emilia Clarke recently opened up about her feelings regarding comments made by the linguist David J. Peterson, who developed the fictional languages for Game of Thrones. She expressed her frustration on Late Night With Seth Myers, revealing that Peterson believed her pronunciation of Dothraki "sucked." Peterson responded, clarifying that Clarke's portrayal was never meant to be perfect, reflecting her character's struggle to learn an unfamiliar language. The conversation reignited Clarke's sentiments from years prior, as she felt hurt by the criticism of her performance. Despite this, Peterson emphasized that Clarke's interpretation was aligned with her character's narrative arc.
nWhat did Emilia Clarke say about her Dothraki pronunciation?Emilia Clarke expressed that she was "really pissed" after reading comments from David J. Peterson, who considered her Dothraki pronunciation lacking. However, she later clarified that since Dothraki is fictional, any perceived shortcomings shouldn't be held against her performance.
Game of Thrones, based on George R.R. Martin's series, captivated audiences with its intricate world-building, including the creation of languages like Dothraki and High Valyrian. These languages added depth to the show, with Peterson playing a crucial role in developing them for various characters. Clarke portrayed Daenerys Targaryen, a character whose journey includes learning these languages as part of her growth and struggle. This element greatly enhances the show's authenticity and immersion, illustrating the challenges faced by characters in their respective narratives.
Comments
Man, actors really take their craft to heart, even when it comes to made-up words. It's cool though—those little imperfections can actually make a character's journey feel more real and relatable.
Honestly, it's wild that a fictional language critique can still sting years later, but it shows how deeply actors invest in their roles. At the end of the day, if the performance sells the character's struggle, that's what really matters for the story.