Techland has unveiled the PC requirements for its upcoming zombie parkour game, Dying Light: The Beast. To run the game at minimum settings, players will need at least an Nvidia GeForce GTX 1060 or AMD Radeon RX 5500 XT, with an Intel i5-13400F CPU, 6GB of GPU memory, and 16GB of RAM. For a recommended experience at 1440p, a GeForce RTX 3070 Ti or RX 6750 XT is suggested, alongside an i5-13400F or AMD Ryzen 7 7700 CPU. The game also boasts impressive graphical capabilities, including raytracing and dynamic resolution support.
nOn the laptop front, the minimum specifications require an Nvidia RTX 3050 with 6GB of memory. The highly anticipated game is set to launch on September 19, 2025 for PC, PlayStation 5, and Xbox Series X/S following a slight delay for additional polish. Initially conceived as DLC, Dying Light: The Beast has evolved into a standalone title with a scope that impressively expands on its predecessor's mechanics.
What are the PC requirements for Dying Light: The Beast?Minimum requirements include an Nvidia GeForce GTX 1060 or AMD Radeon RX 5500 XT, Intel i5-13400F or AMD Ryzen 7 5800F CPU, 6GB GPU memory, 16GB RAM, and Windows 10 or newer, with a storage requirement of 70 GB SSD.
Dying Light: The Beast expands on the acclaimed zombie survival and parkour gameplay of the original Dying Light, first released in 2015. Utilizing an expansive open world, players engage in intense combat and explore the vast environment during both day and night cycles. The game incorporates cooperative multiplayer gameplay with the option for players to tackle missions together, coinciding with its evolution into a full-fledged standalone title. This marks a significant step for Techland, highlighting their commitment to enhancing the player experience through more immersive content.
Comments
Nice to see the recommended specs aren't too wild for a game this ambitious, but my GTX 1060 might finally be showing its age. At least the delay means more time to save up for an upgrade
Honestly, those specs are pretty reasonable for a modern game, especially considering how much they're packing in with the raytracing and open world. Can't wait to see how those parkour mechanics feel with all that polish.