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Dragon's Dogma 2 director: Fast Travel is 'boring'

Jan 23, 2024 2:14 PM

Hideaki Itsuno, the director of the upcoming "Dragon's Dogma 2," is taking a different approach with the game's fast travel system. Itsuno argues that a reliance on fast travel might indicate underlying issues with the game's design, particularly if traveling within the game is perceived as boring by players. Instead, he advocates for creating engaging and unpredictable travel experiences. This philosophy has informed the limited fast travel options in "Dragon's Dogma 2," similar to the original game, where players require expensive 'Ferrystones' to teleport between 'Port Crystals.' Additionally, wagons can be used for transport along specific routes, but they come with a risk of being attacked.

Expected to launch on March 22nd for PC, PlayStation 5, and Xbox Series X|S platforms, the sequel aims to encourage players to choose between various modes of traveling – like walking or biking – to truly enjoy the journey. Itsuno's focus is on making the travel itself an enjoyable part of the gaming experience with events and encounters designed to keep the journey interesting and dynamic.

What new gameplay elements does Dragon's Dogma 2 introduce?

While specifics on gameplay elements have not been fully detailed, "Dragon's Dogma 2" will continue the series' tradition of action RPG elements with a unique approach to travel, emphasizing exploration and interaction with the world. By reducing fast travel options, the game encourages players to engage more deeply with its environment and combat systems.

"Dragon's Dogma 2" is a successor to "Dragon's Dogma," an open-world action RPG known for its innovative 'pawn' system and engaging combat mechanics. The original game garnered a dedicated fanbase due to its unique blend of Western and Japanese role-playing game design philosophies. Players anticipate that the sequel will build on the foundations of its predecessor, further evolving the series' signature features and expanding its vibrant fantasy world.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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Stimpy Stimpy commented on: 2024-01-23 14:45:07
Itsuno's philosophy on travel in Dragon's Dogma 2 really underscores how gameplay mechanics can influence the pacing and immersion in an RPG. Making every trek an adventure in itself sounds like a solid move to keep players hooked, without just zipping from point A to B.
Rolling R!ck Rolling R!ck commented on: 2024-01-23 14:30:12
Itsuno's stance on fast travel is a breath of fresh air, challenging the norm in favor of making every inch of Dragon's Dogma 2 worth exploring. It's encouraging to see a focus on creating meaningful encounters over mere convenience, which could give the sequel's world a sense of danger and adventure that's often missing when you can just zip from point A to B.
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