
Designer Calls Oblivion’s Level Scaling System a ‘Mistake’
Apr 29, 2025 1:06 PMThe Elder Scrolls IV: Oblivion Remastered is garnering attention as its original designer admits the controversial level scaling system was a "mistake." This system scales loot and enemies according to the player's level, which can render unique items virtually useless if acquired too early in the game. With the remaster launching alongside widespread interest in the franchise, fans are expressing disappointment that this mechanic has returned, despite improvements in other areas of character leveling. Notably, Oblivion Remastered does enhance leveling for both Minor and Major Skills, allowing players to allocate attribute points without becoming underpowered. The community has also engaged actively with modding to improve the experience.
nWhat did the original designer say about Oblivion's level scaling system?The original designer, Bruce Nesmith, admitted that the level scaling system was a "mistake," emphasizing that the method used in Skyrim, which allows for balanced challenges without scaling all enemies to the player's level, was a significant improvement.
nThe Elder Scrolls IV: Oblivion, released in 2006, is an iconic open-world RPG from Bethesda that revolutionized the genre with its expansive world and deep lore. As part of a beloved franchise, Oblivion set high standards for future RPGs and has remained a focal point of discussion among fans, especially following the announcement of The Elder Scrolls VI. The remaster aims to bring modern enhancements while revisiting classic elements, leading to both excitement and criticism from the gaming community.

Alex Riverton
Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.
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