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Concord's Launch Flops Worse Than 2023's Gollum – What's Next

Aug 26, 2024 3:53 PM

The launch of Concord, a new live-service shooter from PlayStation, has been met with disappointing concurrent player counts, far lower than expected and even worse than last year's notorious Gollum game. On its debut, Concord saw a peak of just 697 players, a stark contrast to competitors like Valve's Deadlock, which hit 89,000 players before its official release. Worse still, player numbers dropped over the weekend with Friday's count lower than Gollum’s launch figures, raising concerns over PlayStation's ability to deliver in the live-service realm. Critiques of the game label it as "shooter design by committee," potentially harming its word-of-mouth reputation, and with a lengthy eight-year development cycle, the stakes feel high for Sony. If this trend continues, PlayStation may need to reevaluate its live-service strategy, especially after previously delaying several titles and canceling others.

What happened to Concord's player counts after its launch?

Concord's player counts continued to decline after launch, with figures falling from a peak of 697 players on launch day to even lower numbers over the subsequent weekend. This downward trend has raised concerns about the game's appeal and PlayStation's live-service strategy.

Concord is a live-service shooter that attempts to break into a saturated market filled with free-to-play games. It has been in development for eight years, a period marked by the rise of popular live-service titles like Overwatch and Apex Legends. Given the competitive landscape, Concord’s poor launch reception raises questions about its design decisions and overall player engagement. Sony's commitment to live-service games has been scrutinized, especially as they face ongoing shifts within the gaming community regarding the demand and success of premium models versus free-to-play experiences.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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Stimpy Stimpy commented on: 2024-08-26 16:36:03
Oof, it looks like Concord is struggling to find its footing in an already crowded market. With such low player counts right out of the gate, it’s a tough reminder that even big names like PlayStation have to nail both design and timing to break through the noise
Sephiroth Sephiroth commented on: 2024-08-26 16:30:03
It's tough to see such a long-awaited title like Concord struggle out of the gate, especially with the live-service market growing more competitive by the day. If PlayStation doesn't pivot quickly, they might find themselves sidelined as players gravitate toward more engaging experiences.
N3rdo N3rdo commented on: 2024-08-26 16:06:03
Oof, it’s always tough to see a game flop after such a long development cycle—Concord's numbers are a harsh reminder that the live-service space is brutal. With player retention dropping so quickly, PlayStation might need to rethink whether they can really compete in this crowded market of free-to-play titles.
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