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Clair Obscur: Expedition 33 PC Review—Close to Perfection

May 08, 2025 3:53 PM

Clair Obscur: Expedition 33 has garnered mixed reviews for its PC version, revealing critical issues related to performance and presentation. The game, which utilizes Unreal Engine 5 technology, shows promise graphically but suffers from a limiting 30fps cap on cutscenes and persistent stutter during gameplay. Shader compilation delays and camera microstutter have been cited as significant concerns, hindering the player experience. Players are encouraged to optimize their settings to align more closely with the smoother console versions, yielding improved performance. Although the PC version displays considerable potential, it requires patches to truly harness its full capabilities.

What are the main performance issues in Clair Obscur: Expedition 33 on PC?

The main performance issues include a frame-rate cap of 30fps during cutscenes, shader compilation stutters that cause frame-time spikes, and camera microstutter during gameplay. These issues detract from the overall immersive experience for players on PC.

Clair Obscur: Expedition 33 is an action-adventure RPG developed by Sandfall Interactive, showcasing a compelling narrative and engaging gameplay. This indie title has quickly risen to popularity, achieving significant sales since its launch. Built on the latest Unreal Engine 5, the game demonstrates cutting-edge graphics and depth in storytelling, but technical flaws have led to a less than perfect experience for players, particularly on PC. Despite these setbacks, the community remains optimistic for patches that could address these issues and elevate the game to its intended standards.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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Stimpy Stimpy commented on: 2025-05-08 16:12:13
UE5's visuals are stunning, but the PC version feels like it’s fighting itself with all that stutter. A few patches could turn this from a tech demo into the polished gem it’s meant to be. Love the ambition, but the performance quirks make it feel like the game’s still in early access. Here’s hoping Sandfall listens to the feedback and smooths things out.
N3rdo N3rdo commented on: 2025-05-08 16:06:11
Unreal Engine 5 is flexing its muscles visually, but that 30fps cap on cutscenes feels like a throwback to 2010. Here’s hoping Sandfall drops a patch soon—this game deserves to run as smoothly as its art direction looks. Shader stutter strikes again—kinda wild how even indie gems like this still get tripped up by PC optimization. Still, the potential’s there if they can iron out these hiccups.
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