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CEO INSISTS 'BUGS CAN'T FLY' AS Helldivers 2 Introduces Flying Bugs

Mar 13, 2024 11:04 AM

Helldivers 2, the popular follow-up to the cooperative shooter game, has received an update that introduces a new enemy type, the 'Shrieker'. These new flying Terminid enemies have taken the community by surprise as they were not listed in the patch notes and can be found in missions with "Shrieker Lair" side objectives. This unexpected addition came shortly after players' effort in the game's meta-narrative Galactic War led to the unlocking of mechs, enhancing the arsenal available to players. Helldivers 2 has seen significant success since its launch on PS5 and PC, amassing around three million sales and maintaining high popularity on Steam. The shift from a top-down to a third-person perspective in Helldivers 2 has allowed for the introduction of aerial combat and fresh strategic considerations. Developers at Arrowhead remain actively involved in the community, with CEO Johan Pilestedt humorously denouncing the existence of flying bugs on social media as good-natured marketing banter.

How do you unlock mechs in Helldivers 2?

Mechs in Helldivers 2 are unlocked by participating in the game's meta-narrative Galactic War, where players work towards liberating planets from the enemies known as Terminids and Automatons.

Helldivers 2 is a sequel to the original Helldivers game, which is a top-down shooter game developed by Arrowhead Game Studios and initially released in 2015. The game distinguished itself with its cooperative gameplay, requiring players to work together to complete missions while avoiding friendly fire and strategizing the use of limited resources. The sequel has built upon this foundation with the inclusion of new features such as the third-person perspective, which brings in new gameplay elements and strategic depth, making it an anticipated title for fans of the original game and newcomers alike.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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