Capcom is shifting its approach to boss battles in the upcoming Resident Evil game, Requiem, by emphasizing puzzle-solving over traditional gunplay. Game director Koshi Nakanishi noted that the game will resemble earlier titles, like Resident Evil and Resident Evil 2, focusing on exploration and clever maneuvering in confined spaces rather than merely flashy combat. The protagonist, Grace Ashcroft, starts weak and terrified, contrasting with seasoned characters like Leon Kennedy, but will develop resilience through her harrowing experiences. Requiem is set to release on February 27, 2026, promising a return to the franchise's horror roots.

What new gameplay mechanics are featured in Resident Evil Requiem?

Resident Evil Requiem introduces a focus on wits and exploration, where players must solve puzzles and navigate environments rather than relying solely on combat skills. This strategic shift is intended to evoke the classic feel of early Resident Evil games.

Resident Evil has been a cornerstone of the survival horror genre since its inception in 1996, known for its atmospheric gameplay and intricate puzzles. The franchise has continually evolved, adapting its mechanics and narrative elements to retain player interest while maintaining its core horror elements. Requiem aims to blend these classic elements with new challenges, positioning itself as a significant entry in the series.