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Capcom Acknowledges Dragon's Dogma 2 PC Frame Rate Flaws
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Capcom Acknowledges Dragon's Dogma 2 PC Frame Rate Flaws

Mar 20, 2024 3:00 PM

Capcom has acknowledged frame rate performance issues in the recently launched Dragon's Dogma 2 on PC, noting that excessive CPU usage linked to non-player characters (NPCs) is causing these problems, especially in scenes crowded with characters. The company is exploring ways to optimize the gaming experience and improve framerates in future updates. Despite performance challenges on consoles as well, the gameplay experience remains largely positive among IGN staff, with the rich moments of combat and exploration outweighing the technical shortcomings. No specific timeframe for the fixes has been provided, and players are looking forward to smoother gameplay in subsequent patches.

What are the main performance issues players are facing with Dragon's Dogma 2 on PC and consoles?

The main performance issues include inconsistent frame rates due to high CPU usage from characters, impacting the game's smoothness, particularly in scenes with many NPCs. Players on consoles, especially Xbox Series S, have encountered additional problems such as textures failing to load and save data being lost, leading to game restarts. Capcom is currently investigating these issues to provide improvements.

Dragon's Dogma 2 is the sequel to the original Dragon's Dogma, a fantasy action RPG developed and published by Capcom. The first game was known for its unique pawn system, open-world exploration, and engaging combat mechanics. Released in 2012, it became a cult hit for its depth and innovative features, leading to a devoted fan base eagerly awaiting the sequel. With Dragon's Dogma 2 now released, fans have high expectations for the continuation of the franchise, despite the current technical hurdles.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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