Bungie, the developer of Destiny 2, has announced substantial layoffs, letting go of 220 employees, representing 17% of its workforce. These layoffs follow several months of internal turmoil that included the launch of Destiny 2: The Final Shape. Many of the affected employees and broader gaming community members have criticized Bungie's management, specifically CEO Pete Parsons, with some calling for his resignation. Despite positive reception for The Final Shape, Bungie has faced ongoing financial struggles and internal unrest, leading to these layoffs. Additionally, Bungie is working on new projects, such as Codename Frontiers and a revival of the Marathon series, but internal challenges have led to delays and further corporate instability.

Why did Bungie announce layoffs if Destiny 2: The Final Shape was well-received?

Despite the positive reception of Destiny 2: The Final Shape, Bungie faced significant financial challenges that necessitated cost-cutting measures, including layoffs. Furthermore, internal turmoil and previous underperformance issues compounded the decision to reduce the workforce.

Destiny 2, developed by Bungie, is a popular online multiplayer first-person shooter that has seen various expansions and updates since its initial release. Destiny 2: The Final Shape is notable for concluding the game's ongoing story arc, which has engaged players for years. Although the game is well-regarded for its deep lore and engaging gameplay, the developer has faced criticism regarding its management practices and financial stability. Bungie also aims to revive the Marathon series, known for its influence on future Bungie titles, including Halo.