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2XKO's Devs Tackle Player Concerns Over Long Combo Issues

Aug 12, 2024 1:15 PM

The 2XKO alpha lab test is underway, sparking debates among players about the length of in-game combos. Some players cherish the intricate 15+ second combos that allow for skillful mastery, while others criticize the high downtime that renders them helpless. Game developer Keits highlights that downtime exceeding 6-8 seconds can lead to frustration. Game director Shaun Rivera acknowledged these concerns on Twitter, stating that long lows in player agency are undesirable. Rivera also addressed the controversial touch-of-death (TOD) combos that can deplete a character’s health from full to zero, emphasizing that while explosive gameplay is desired, such combos should be rare and resource-heavy. The team is committed to refining the gameplay experience based on player feedback, but the debate continues on whether to limit combo lengths or maintain them for high-level skill expression.

Should 2XKO adjust the length of combos to improve player experience?

Yes, the developers acknowledge the need for adjustments based on player feedback regarding the long length of combos that can lead to frustration. They aim to balance exciting gameplay while ensuring players feel engaged rather than helpless during matches.

2XKO, developed by Riot Games, aims to cater both to fighting game veterans and newer players. With its unique blend of tag team mechanics, it's positioned to draw in fans from popular games like League of Legends and Valorant, focusing on creating a welcoming entry point. Balancing competitive depth with accessibility will be crucial for retaining a broad player base as it moves toward full launch.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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Miss Peachy Miss Peachy commented on: 2024-08-12 13:36:03
It's great to see developers like Keits and Rivera actively engaging with player feedback, especially on such a critical aspect as combo length balance. Striking that sweet spot between exhilarating gameplay and player agency will definitely be key to making 2XKO appealing to both seasoned and new players alike
Mr. Bison Mr. Bison commented on: 2024-08-12 13:30:03
It’s intriguing to see developers like Keits and Rivera really leaning into player feedback to shape their game mechanics—finding that sweet spot between flashy combos and player agency is no small feat. Balancing accessibility with competitive depth is vital, especially when drawing in fans from such established titles as League of Legends and Valorant
Stimpy Stimpy commented on: 2024-08-12 13:24:02
It’s great to see developers so in tune with player feedback, especially when it comes to striking that balance between flashy combos and keeping the gameplay engaging. If they can refine these mechanics, 2XKO has the potential to appeal to both hardcore players and newcomers alike—definitely something to keep an eye on
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