Kusan: City of Wolves

78

Quick answer

Quick answer

Kusan: City of Wolves is een messcherpe top-down shooter die vooral uitblinkt in tempo, sfeer en pure urgentie. Ik werd het vaakst gegrepen wanneer ik een foutloze run neerzette en de neon-actie precies op zijn plek viel. De leercurve is hard en de uitleg had duidelijker gemogen, maar de beloning is groot als je erin meegaat.

78/100 — een sterke, sfeervolle shooter met veel spanning en karakter, maar ook een harde instap en af en toe te weinig helderheid.

A city that hits hard from the first minute

In my time with Kusan: City of Wolves, I immediately felt that this is a game built to keep me under pressure. It throws me into neon-soaked streets, cramped arenas, and hostile urban spaces where every mistake can end a run in an instant. I spent the early part of my playthrough simply adjusting to how unforgiving it is, and once that rhythm clicked, I started to appreciate just how tightly the whole experience is designed. It does not waste time. It wants movement, precision, and constant awareness.

What stood out to me right away was how much identity the game has. The graphic-novel presentation, the vivid neon palette, and the grim city setting give Kusan a look that feels deliberate rather than decorative. I never got the sense that the style was there just to dress up a familiar shooter. Instead, it felt like the visuals were part of the game’s personality. I liked that a lot, because it made even repeated attempts feel like I was still inside a world with its own mood and rules.

Combat built on precision and restraint

The combat is where Kusan really makes its case. I had to learn quickly that reckless aggression gets punished, but so does hesitation. The game constantly asks me to read the battlefield, move with purpose, and treat every encounter like a small tactical problem. I enjoyed how often success came from staying calm rather than simply reacting faster. That gave the action a sense of discipline that I found more satisfying than pure chaos.

One thing I appreciated in my sessions is that the difficulty mostly feels fair. I died a lot, but I usually knew exactly why. I had overextended, missed an opening, or failed to keep moving. That clarity matters. It meant the game could be brutal without feeling arbitrary, and that kept me engaged even when I was frustrated. When everything clicked, the movement and shooting blended into a very sharp rhythm that felt almost musical in its timing.

That said, I did run into a real issue with onboarding. New mechanics are not always explained clearly enough, and I often had to experiment more than I wanted to in order to understand what the game expected from me. In a game this demanding, that lack of clarity is more than a minor flaw. It can slow down the learning curve at exactly the moment when the game is already asking for a lot of patience.

Learning through repetition

Over the course of my playthrough, I came to see Kusan as a game that treats repetition as part of the appeal rather than a side effect. I kept replaying sections, refining routes, and trimming away mistakes. That structure works because the game is built around mastery. I was not playing to see a huge variety of systems; I was playing to get better at the systems already in front of me. For this kind of arcade shooter, that focus is a strength.

I also liked that progression is mostly about personal improvement instead of a bloated upgrade path. The game does not drown me in extra layers that would soften the tension. It asks me to earn my confidence through execution, and I found that approach refreshing. It gives Kusan a lean, old-school intensity that suits its tone very well. The downside is obvious, though: if the core loop does not grab you, there is not much padding to help carry you through.

The replay factor is tied closely to the game’s difficulty curve. Because failure is so immediate, every successful section feels like a genuine accomplishment. That makes retrying less of a chore than it might sound on paper. Still, this is not a relaxed or forgiving game, and I think that matters when judging who it will work for. It is clearly aimed at people who enjoy being pushed hard and who do not mind learning through repetition.

Style, sound, and visual pressure

Visually, Kusan is striking. I was consistently impressed by the neon color work, the sharp animations, and the way the game presents its world with a graphic-novel edge. It has a strong sense of style without feeling hollow. I especially liked how the presentation reinforces the idea of a city ruled by violence and corruption; the whole thing feels grimy, urgent, and a little mythic at the same time. That identity helps the game stand out in a crowded genre.

The audio does a lot of heavy lifting too. The soundtrack drives the action forward with a propulsive energy, and the sound effects give each shot and impact a satisfying punch. I found that combination effective, even if the busiest moments occasionally become visually noisy. That clutter is not enough to break the game, but it does make readability shakier than I would like. In a shooter where split-second decisions matter, that is a real concern, even if it mostly shows up at the most intense peaks.

I came away thinking that Kusan’s presentation is at its best when it is adding tension rather than just spectacle. When the visuals, music, and combat all lock together, the game feels incredibly focused. When the screen gets too crowded, though, the clarity slips just enough to remind me that style and readability are always in tension here.

Story and tone with real weight

What also helped Kusan stick with me was that it is not content to be just a mechanical challenge. The story setup around Haru and the city’s violent power struggles gives the action a clear emotional frame. I liked the way the game uses its graphic-novel presentation to deliver that story in sharp, controlled bursts rather than long stretches of exposition. It keeps the pace moving while still giving the world enough texture to feel meaningful.

I found the tone especially effective because it never tries to soften the brutality. The city feels like a place where corruption and survival are inseparable, and that gives the combat more context than I usually get from games in this space. I was not just clearing rooms for the sake of it; I felt like I was cutting through a hostile system that had its own logic and cruelty. That connection between story, atmosphere, and gameplay is one of the strongest things Kusan has going for it.

Final verdict

Kusan: City of Wolves is a fierce, stylish top-down shooter that knows exactly what kind of pressure it wants to create. I came away impressed by its confidence, its atmosphere, and the way it turns repetition into mastery. The steep difficulty, the occasional lack of clarity, and the visual clutter keep it from being an easy recommendation for everyone, but if you enjoy demanding arcade action, I think it delivers a memorable ride. I was frustrated at times, but I was also hooked.

Verdict: a brutal, characterful shooter with excellent momentum and a steep learning curve that will not suit everyone.

Verdict

Strak, stijlvol en meedogenloos; Kusan is een sterke shooter voor wie hard willen leren en snel willen reageren.

Frequently asked questions

Is Kusan: City of Wolves de moeite waard?

Ja, vooral als je houdt van snelle, moeilijke arcade-shooters met een sterke sfeer. De game blinkt uit in tempo, stijl en het gevoel van verbetering na elke mislukte poging. Wie minder geduld heeft met trial-and-error, kan er wel sneller op afhaken.

Hoe lang duurt Kusan: City of Wolves?

De speelduur hangt sterk af van hoe snel je de uitdaging onder de knie krijgt. Door de hoge moeilijkheid en herhaling kan de totale tijd flink oplopen, vooral als je meerdere secties opnieuw moet proberen.

Heeft de game co-op?

Op basis van de beschikbare informatie ligt de focus op een singleplayer-ervaring. De kern van de game draait om persoonlijke vaardigheid, herhaling en het leren van patronen.

Is Kusan: City of Wolves erg moeilijk?

Ja, de game is duidelijk ontworpen als een harde uitdaging. Fouten worden snel afgestraft en de leercurve is steil, maar dat is ook precies waar de spanning vandaan komt.

Op welke platform speelt Kusan het best?

De review is gebaseerd op Xbox Series X|S. De game verschijnt ook op andere platforms, maar voor een directe vergelijking zijn er in deze gegevens geen platformspecifieke prestatieverschillen vermeld.

At a glance

Pros

  • Messcherpe, snelle actie die echt in de vingers moet zakken
  • Sterke neonstijl en grafische-romanpresentatie met veel karakter
  • De soundtrack en sound design geven de gevechten extra urgentie

Cons

  • De uitleg van nieuwe mechanieken is soms te vaag
  • De hoge moeilijkheid en visuele drukte kunnen de leesbaarheid ondermijnen

Screenshots

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