World of Warcraft: Forever gets no shared tagging, says Josh Greenfield on 20 September 2026
Josh Greenfield said on 20 September 2026 that Blizzard will not add shared tagging to World of Warcraft: Forever.
- Greenfield said Blizzard “must hold the line” on the decision.
- Blizzard is still looking at other ways to reduce frustration without adding shared tagging.
What happened
Blizzard developer Josh Greenfield, known as @AggrendWoW, responded on 20 September 2026 to questions about World of Warcraft: Forever. In that response, he made it clear that shared tagging will not be added to the game for open-world enemies. The source ties the comment to Forever’s beta and to discussions on X/Twitter about how players can claim enemies in the open world.
Greenfield wrote that Blizzard “simply must hold the line” on this point and that shared tagging is not the answer. In the quoted tweet, he also said there may be “other things” that could help reduce frustration, but that shared tagging is not one of them. The source does not name any specific alternatives or provide a feature roadmap for the change.
The statement was picked up by IGN on 22 September 2026. In that coverage, Forever is described as a Classic-like version of World of Warcraft, with a design that stays closer to the older MMO approach than retail WoW. That frames the shared-tagging debate as part of Blizzard’s broader design philosophy rather than a standalone system change.
The source set also shows that the discussion was not limited to IGN. In the included X reactions, Greenfield’s stance is repeated and summarized as a choice Blizzard needs to stick with. Another reaction says shared tagging would make players pay less attention to one another and weaken the game’s social side. Those are third-party reactions, but they show how the comment was discussed on social media.
Timeline
20 September 2026: Josh Greenfield responds via @AggrendWoW to questions about World of Warcraft: Forever.
20 September 2026: Greenfield says shared tagging will not be added for open-world enemies.
20 September 2026: Greenfield writes that Blizzard “must hold the line” and may look for other ways to reduce frustration.
20 September 2026: In the included X reactions, Greenfield’s stance is repeated as a decision Blizzard must stick to.
20 September 2026: A reaction in the source set says shared tagging would make players pay less attention to one another and weaken the game’s social side.
22 September 2026: IGN publishes coverage of the statement and the shared-tagging decision.
BlizzCon 2026: World of Warcraft: Forever was announced at the event, according to the source.
Beta period: the IGN source describes Forever as being in beta at the time of publication.
Background
Shared tagging means multiple players can attack the same enemy and still receive credit. The source contrasts that with retail World of Warcraft, where that approach exists. The comparison matters because this is not about a technical limitation, but a deliberate design choice for a specific version of the game.
World of Warcraft: Forever is said to stay closer to a classic MMO setup. GameSpot previously reported that Blizzard is bringing lessons from Season of Discovery into Forever, but not all experiments are being carried over. As examples, that source mentions Warlock tank and Mage healer, which are not part of the current plans. That suggests Blizzard is being selective about which test ideas make it into Forever.
The source set also says Forever was announced at BlizzCon 2026. In addition, the IGN description says the game was in beta at the time. That places Greenfield’s comment at a stage where Blizzard is still shaping the core rules of the experience, while also making clear which retail systems will not return.
The included social posts reinforce that line. One tweet in the source set quotes Greenfield as saying Blizzard can look for other ways to reduce frustration, but that shared tagging is not one of them. Another reaction sums up the stance as a choice that Forever’s Classic-like approach should stay faithful to. The source set also includes reactions from @MrGMYT and @covingtown, which place the discussion in the context of trust in the Classic team and the game’s social dynamics.
Sources
- IGN: article about World of Warcraft: Forever and Greenfield’s shared-tagging comment.
- GameSpot: interview about World of Warcraft: Forever and the use of Season of Discovery lessons.
- X/Twitter: post from @AggrendWoW on 20 September 2026 with the shared-tagging quote.
- X/Twitter: reactions from @Gingitv, @Nobbel87, @MrGMYT, and @covingtown summarized in the source set.