Resident Evil-film 27 Sept 2026, 22:30

Resident Evil film: Merged Monster got choreography from movement coordinator Jakub Hudlický

Resident Evil film: Merged Monster got choreography from movement coordinator Jakub Hudlický

Jakub Hudlický explains how the Resident Evil film’s Merged Monster was first built through performer choreography, then finished with CGI.

According to the shared footage, performers were strapped together with harnesses to test the monster’s movements. The foundation was built from bouncing, rolling, and jerky motions.

The clip Kotaku discusses shows that the production did not approach the creature as purely digital. The movements were first tried physically, then the visual finishing was done in computer graphics.

What happened

In a behind-the-scenes clip, Jakub Hudlický says he worked on the Resident Evil film as a movement coordinator. He says production started with a practical question about the Merged Monster: how should this creature move on screen? In Collider Interviews’ description, Hudlický is said to have worked on the film and the team “first came together” to explore one big question: how can the Merged Monster move?

To do that, the team used performers who were fastened together with harnesses. They used rolling, jumping, and jerky motions as the physical basis for the creature. The final version was then completed with CGI. Horror Losers’ tweet sums up the approach as training a group of specialists to bring the main creature to life on screen, rather than relying only on digital effects.

The Merged Monster is described in the coverage as a mash-up of human parts. Director Zach Cregger called the creature a “human tumbleweed” in the same context, while fans compared it to Katamari Damacy. Kotaku’s source notes also refer to an interview in which Cregger and Austin Abrams talk about monster design and an alternate ending, showing that the creature design is part of the film’s wider promotion.

The available information shows that the film used a hybrid approach for this creature. The movements were first tested with performers and acrobatic input, after which CGI handled the visual finishing. What the sources do not specify exactly is how much of the final result was captured practically and how much was added digitally later.

Timeline

  • 2026-09-25: Kotaku publishes the article “Choreographer Shows Acrobatics Behind Resident Evil Film’s Weirdest Monster” about the behind-the-scenes approach to the Merged Monster in the Resident Evil film.

  • 2026-09-25: In the shared Collider Interviews video, Hudlický says he worked on the film as a movement coordinator and that the team first wanted to figure out how the Merged Monster could move.

  • 2026-09-25: Horror Losers shares a tweet saying a group of specialists was trained to bring the main creature to life on screen.

  • 2026-09-25: The production shows performers with harnesses physically working out the creature’s movements before CGI handled the final finish.

  • 2026-09-26: An earlier GAME-scanner article about the same film thread appears with a title about the viral stunt video around the “Katamari Monster”.

  • 2026-09-27: The available summary and fact-checking of the article again confirm that the focus is on movement work, not a fully digital monster build.

Background

The available information shows that the film used a hybrid approach for this creature. The movements were first tested with performers and acrobatic input, after which CGI handled the visual finishing. That matches the way Hudlický is quoted in the video: the team came together to first define the Merged Monster’s movement, and only then was the creature further developed.

Hudlický is explicitly identified in the source as a movement coordinator. That matters because the production clearly treats choreography as the starting point for the monster design. The video description also says the film is now in theaters, which indicates the behind-the-scenes footage was shared during the release promotion.

Horror Losers’ tweet adds another detail: the main creature was not only approached as CGI, but was first “trained” with a group of specialists. That wording lines up with Kotaku’s description, which mentions performers in harnesses and builds the monster’s movement from physical actions such as jumping, rolling, and jerking.

The comparison to Katamari Damacy and the term “human tumbleweed” show how the film positions the creature as a striking visual element. However, the sources do not provide an exact technical breakdown of the production. They do confirm that the creature was created through a combination of performer work and CGI, but not how many seconds or shots came from practical filming versus digital finishing.

The reference to Zach Cregger and Austin Abrams in the Collider video is also relevant to the context. The video title mentions monster design and an alternate ending, which suggests the creature discussion is part of a broader spoiler interview around the film. The source material therefore mainly supports the fact that the Merged Monster is a major talking point in the film’s promotion.

Related GAME-scanner articles

Sources

  • Kotaku: “Choreographer Shows Acrobatics Behind Resident Evil Film’s Weirdest Monster”
  • Collider Interviews / YouTube: “Resident Evil Spoiler Interview: Zach Cregger & Austin Abrams on Monster Design, Alternate Ending”