Sony QSSR on base PS5: Marvel’s Wolverine and Ghost of Yōtei get first support
Sony has linked QSSR, an AI upscaler for the standard PS5, to Marvel’s Wolverine and Ghost of Yōtei as its first supported games.
- Marvel’s Wolverine and Ghost of Yōtei are named as the first two games to support QSSR.
- The sources connect QSSR to Sony’s Project Amethyst with AMD, but a full technical breakdown or broad rollout has not been confirmed.
What happened
Sony has highlighted QSSR through PlayStation materials and related descriptions as a new upscaling layer for the standard PS5. In the videos for Marvel’s Wolverine and Ghost of Yōtei, QSSR appears explicitly in the title, while the description says AI image upscaling is coming to PlayStation 5 and is already available in two games.
The supplied sources name Marvel’s Wolverine and Ghost of Yōtei as the first supported titles. In the description for the Ghost of Yōtei video, PlayStation quotes Insomniac’s head of tech Mike Fitzgerald, who says QSSR adds more pixel-level clarity and stability, making extra detail visible in busy environments such as Madripoor and Shinjuku.
QSSR is also placed in the source set alongside Sony’s earlier AI upscaling work for PS5 Pro under the Project Amethyst banner with AMD. There, QSSR is framed as a lighter or more streamlined variant of PSSR, but Sony has not provided a full public technical explanation or a broad list of supported games in the supplied information.
Timeline
27 February 2026: Sony reportedly publishes a PlayStation Blog post about AI upscaling for PS5 Pro as part of Project Amethyst with AMD.
1 October 2026: PlayStation videos for Marvel’s Wolverine and Ghost of Yōtei appear with QSSR in the title.
1 October 2026: The descriptions for those videos say AI image upscaling is coming to PS5 and is already available in two games.
1 October 2026: The supplied sources name Marvel’s Wolverine and Ghost of Yōtei as the first games with QSSR support.
2026: A SIGGRAPH presentation in the source set refers to a custom PlayStation implementation based on shared research and training with AMD.
Background
Sony and AMD have been working together on AI upscaling under the Project Amethyst name for some time. In the supplied context, PSSR on PS5 Pro is presented as the reference point, while QSSR for the base PS5 is meant to be a similar but lighter implementation.
The technical background in the sources points to a streamlined neural network architecture and a manually optimized implementation to achieve performance on the standard PS5. At the same time, it remains unclear whether QSSR is already rolling out beyond the two named games, and whether other Sony or third-party titles will gain support later.
Sources
- Reddit post about QSSR and base PS5
- PlayStation videos for Marvel’s Wolverine and Ghost of Yōtei
- PlayStation Blog about AI upscaling for PS5 Pro
- SIGGRAPH 2026 presentation on PlayStation Spectral Super Resolution