P.T. native pc port in development: fan project by LoreanXavier
Fan developer LoreanXavier is building a native PC port of P.T., reverse-engineered from the PS4 executable and rebuilt in C++ and Vulkan.
- According to the available information, the project is being built by reverse-engineering the PS4 executable and rewriting the logic and rendering in C++ and Vulkan.
- P.T. launched on PS4 in August 2014 as a teaser for Silent Hills and was later removed from the PlayStation Store by Konami.
What happened
LoreanXavier is working on a PC version of P.T. that is meant to run natively on Windows. The project description makes it clear that this is not an emulator, wrapper, or remake in another engine, but a reconstruction of the original experience. That sets it apart from many other fan projects around delisted PlayStation titles, which often depend on emulation or a loose reinterpretation.
According to the reporting, the PS4 executable of P.T. is being reverse-engineered, and the game logic and rendering are being reimplemented in C++ and Vulkan. Data files from an original copy of P.T. are also being used. The available information also says the project is beyond a simple technical proof of concept, but the article does not fully specify which parts are already complete and which are still in development. It is also unclear how distribution could be handled legally, especially since original game files are being used.
The fan port appears to be aiming for a highly faithful reconstruction of the PS4 version. The available reporting mentions that Lua scripts and cutscenes are among the current progress, but no full feature list is provided. That makes it difficult to determine exactly how complete the port is right now, or which parts of the experience are already playable beyond the elements mentioned.
P.T. first appeared unexpectedly on PlayStation 4 in August 2014 under the name 7780s Studio. It was later revealed to be a playable teaser for Silent Hills, the cancelled project from Hideo Kojima, Guillermo del Toro, and Norman Reedus. Konami then removed P.T. from the PlayStation Store, making it impossible to download again. That makes a native PC port especially notable for many fans: it is a title that has officially been unavailable through Sony’s digital store for years.
Timeline
August 12, 2014 — P.T. appears unexpectedly on PS4 as a free download under the name 7780s Studio.
2014 — P.T. is revealed as a playable teaser for Silent Hills, with Hideo Kojima and Guillermo del Toro involved and Norman Reedus announced as part of the cast.
2015 — Konami cancels Silent Hills and removes P.T. from the PlayStation Store, making the teaser unavailable for re-download.
After 2015 — P.T. remains a widely discussed cult title in horror and game history, in part because the teaser is no longer officially available.
2026-10-04 — Reporting emerges on a fan project by LoreanXavier rebuilding P.T. as a native PC port in C++ and Vulkan.
Background
Silent Hills was cancelled in 2015 after the relationship between Hideo Kojima and Konami deteriorated. That also removed the context in which P.T. had been released as a teaser. The teaser was originally meant to serve as a marketing and concept piece for a full game, but after the cancellation only the standalone experience remained. That explains why P.T. still holds a special place in horror game history: it is both a playable teaser and a symbol of a cancelled project.
Removing it from the PlayStation Store also turned P.T. into a rare digital release. According to the reporting, the game could no longer be downloaded again afterward, even by players who had previously claimed the teaser. That created lasting interest in alternative ways to preserve, document, or make the experience playable again. LoreanXavier’s native PC port fits into that broader interest, but the available information still leaves open how far the project has progressed and when it might become publicly available.
The technical approach is concrete enough to distinguish the project from a simple re-release. By reverse-engineering the PS4 executable and rewriting the logic in C++ and Vulkan, the developer is trying to approximate the original structure of P.T. rather than merely recreating its visuals. That makes the project interesting for game preservation followers, but also sensitive from a distribution and rights perspective, since the use of original data files is explicitly mentioned in the reporting.