Call of Duty: Modern Warfare 4 7 Oct 2026, 14:00

Call of Duty: Modern Warfare 4 DMZ gets 70 progression levels and a forward operating base

Call of Duty: Modern Warfare 4 DMZ gets 70 progression levels and a forward operating base

IGN says Infinity Ward is reworking DMZ for Call of Duty: Modern Warfare 4 as an extraction mode with 70 levels, a base and crafting.

  • The mode is said to get its own 70-level progression system, plus a forward operating base between matches, a firing range and crafting via a 3D printer.
  • According to the report, the operator remains persistent, but recovering after death will cost something and some items can be permanently lost.

What happened

IGN writes that Infinity Ward is reshaping DMZ for Call of Duty: Modern Warfare 4. The mode was previously introduced in 2022 in Call of Duty: Modern Warfare II, but according to the report it will now play a bigger role in the new game. In IGN's description, it is an extraction mode built around progression, risk and loss.

Jack O'Hara, co-head of Infinity Ward, says according to IGN that the first version of DMZ did not have enough stakes. In the new setup, the operator remains persistent and can be leveled up, but recovering that operator after death would come with a cost. The report does not specify what that cost is.

IGN also says DMZ is being described as an "action extraction shooter". Between matches, players would get access to a forward operating base with a firing range, intel gathering, missions, bosses and unique challenges, according to the article. A 3D printer is also mentioned, allowing armor plates, consumables and gear to be crafted.

The mode will also get its own 70-level progression system. According to IGN, some lootable items can disappear permanently if a player dies or drops them, meaning the extraction structure is not only about match results, but also about keeping the gear you collect.

Timeline

  • 2022 — DMZ is first introduced in Call of Duty: Modern Warfare II, according to IGN.

  • 2026-10-05 — IGN publishes a report describing Infinity Ward's DMZ for Call of Duty: Modern Warfare 4 as an extraction mode with higher stakes.

  • 2026-10-05 — In the same report, IGN mentions a 70-level progression system, a forward operating base and crafting via a 3D printer.

  • 2026-10-05 — IGN also reports that the operator remains persistent, but recovery after death comes at a cost and some items can be lost permanently.

Background

In the reporting, DMZ is framed as a mode where progression and loss go hand in hand. The combination of a 70-level progression system and permanent item loss makes the structure different from standard multiplayer or co-op, because players can lose parts of their loadout, not just a match.

According to IGN, Infinity Ward is tying DMZ to a central between-matches hub in the form of a forward operating base. That includes a firing range, crafting, intel gathering, missions, bosses and unique challenges. The studio also mentions a 3D printer as a system for making armor plates, consumables and gear.

Jack O'Hara's comments suggest why the mode is being adjusted again, according to IGN: the first version of DMZ did not have enough stakes. In the new version, the operator's persistence, along with costs after death, is meant to support that higher-stakes design.

Related GAME-scanner articles

Sources

  • IGN: "Infinity Ward details Call of Duty: Modern Warfare 4's extraction mode DMZ"