Hazelight Studios sells more than 50 million games

Intelligence Summary
- Discover how Hazelight Studios has sold more than 50 million games, led by It Takes Two, A Way Out, and Split Fiction.
Hazelight Studios sells more than 50 million games
Hazelight Studios, known for its local co-op games, has reached an impressive milestone by selling more than 50 million games. That total includes its biggest hit to date: It Takes Two .
The origins of Hazelight Studios
Hazelight Studios was founded by Josef Fares, who was previously involved in the development of Brothers: A Tale of Two Sons , a game that helped kick-start the studio’s success. Hazelight’s unique blend of storytelling and co-op gameplay has earned it a loyal audience.
Sales figures for key titles
It Takes Two : 30 million copies sold
A Way Out : 13 million copies sold
Split Fiction : 7 million copies sold
The sales figures make it clear that It Takes Two is not only the biggest hit in the studio’s portfolio, but also comparable to other major industry titles such as Pokémon Scarlet & Violet and Elden Ring , both of which have also sold more than 30 million copies.
Impact of the sales and team growth
The rising sales numbers have driven strong growth within Hazelight’s team. The studio continues to invest in talent and resources to realize its ambitions, and work is underway on a new game that will focus on co-op gameplay.
Timeline
2026-04-08: Hazelight announces that It Takes Two has passed 30 million copies sold.
2026-04-08: Hazelight celebrates 50 million games sold, with It Takes Two making the biggest contribution.
2023: The studio mentions it is developing a new game, without revealing many details.
While little is known about the upcoming project, Hazelight is expected to deliver another inventive co-op experience that builds on its proven formula.
Hazelight’s success highlights not only the studio’s growth, but also the appeal of co-op gameplay in today’s gaming market. With more than 50 million copies sold, the studio has proven that playing together can be accessible and rewarding for a wide audience.



