Guillermo del Toro 7 Oct 2026, 21:15

Guillermo del Toro on Pan’s Labyrinth, Blade 2 and BioShock in IGN30

Guillermo del Toro on Pan’s Labyrinth, Blade 2 and BioShock in IGN30

IGN spoke with Guillermo del Toro for the IGN30 Icons Series about Pan’s Labyrinth, Blade 2, Hideo Kojima and a near-made BioShock film.

IGN says Pan’s Labyrinth turns 20 this year and is back in cinemas this weekend. The outlet also notes that del Toro discusses the inspiration behind the Pale Man and how he stretched the film’s budget to build larger sets.

The full transcript published by IGN also reportedly covers del Toro’s collaboration with Wesley Snipes on Blade 2 and how a BioShock film nearly got off the ground.

What happened

IGN has published an extensive interview with Guillermo del Toro as part of the IGN30 Icons Series. According to the article’s introduction, del Toro talks about his favorite games, his approach to filmmaking and his experiences working with major names in the film industry. The publication mentions Brian Altano in the context of the conversation and frames the interview as a look back at several parts of del Toro’s career.

The article puts special focus on Pan’s Labyrinth, which IGN says turns 20 this year and is returning to theaters this weekend. In the same summary, IGN says del Toro explains where the Pale Man came from and how he stretched the film’s budget as far as possible to build larger sets. That makes the interview not just a retrospective on the film itself, but also on how del Toro approached the production at the time.

IGN also says the full transcript revisits Blade 2, where del Toro worked with Wesley Snipes. In addition, a BioShock film that nearly got made comes up, along with his connection to Hideo Kojima. The external context provided with the article also points to earlier public comments from del Toro about a failed or canceled attempt to bring BioShock to the big screen. In the available summary, that project is not described as completed, but rather as one that fell apart early.

The YouTube listing attached to the article lines up with that reading. It describes the conversation as an interview about Blade 2, working with Kojima, the canceled game Insane and del Toro’s film and game projects. Because the full transcript is not included in the supplied text, the exact wording of del Toro’s answers remains out of view, but the main topics are clearly confirmed.

Timeline

  • 2026-10-07: IGN publishes the Guillermo del Toro interview as part of the IGN30 Icons Series.

  • 2026-10-07: IGN’s YouTube version of the conversation is linked to Blade 2, Hideo Kojima, the canceled game Insane and del Toro’s other projects.

  • This year: Pan’s Labyrinth is described by IGN as 20 years old.

  • This weekend: Pan’s Labyrinth returns to theaters, according to IGN.

  • In the full transcript: IGN says del Toro looks back on Blade 2 with Wesley Snipes and on a BioShock film that almost got made.

Background

Guillermo del Toro has long been a familiar name in conversations about games and game adaptations. His name often comes up in connection with Hideo Kojima, with earlier plans for a BioShock film and with projects that sit at the intersection of film and games. The external context supplied with this article also refers to earlier reporting in which del Toro discussed his involvement in a BioShock adaptation and described that attempt as having been cut short early.

In IGN’s summary, Blade 2 also returns, meaning the interview is not only about games but also about del Toro’s film career. The publication explicitly names Wesley Snipes as part of that discussion. That places the interview in a broader retrospective on del Toro’s work, from superhero movies to fantasy and game adaptations.

Pan’s Labyrinth remains a key anchor point. IGN ties the conversation to the film’s 20th anniversary and to a theatrical re-release this weekend. The site also highlights the Pale Man as a specific topic in del Toro’s explanation, along with the way he stretched the budget to realize larger sets. Those are two production elements that have long defined the film and are being highlighted again in this interview.

The supplied external context also shows that the BioShock story is not isolated. There are multiple recent references to del Toro’s comments about a canceled or failed attempt to adapt the game, and that thread matches IGN’s summary. At the same time, the exact context remains limited to what appears in the supplied source fragments, since the full transcript was not provided.

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Sources

  • IGN: Guillermo del Toro on Blade 2, Working With Kojima, and Lots of Red Bull
  • Additional context from external search results about the canceled BioShock film and del Toro’s comments on Kojima